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Comments (5)

Lamandus avatar Lamandus commented on May 29, 2024 1

I mean to be fair, it does what it does correctly, prevent zombies to revive. Ferals (and Dinos) aren't zombies, yet.

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Ignaramico avatar Ignaramico commented on May 29, 2024

i noticed that it happens with the dinos too

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chaosvolt avatar chaosvolt commented on May 29, 2024

Ah, the issue's root cause is, no revival is implemented this way:

  {
    "type": "monster_adjustment",
    "species": "ZOMBIE",
    "flag": { "name": "REVIVES", "value": false }
  },

So we'd need to either:

  1. Figure out how to support monster adjustments being able to mess with the zombify_into property.
  2. Or convert it into an external option and hardcode checks for that option into all relevant functions.

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Ignaramico avatar Ignaramico commented on May 29, 2024

always thought the mob had to have the flag for the zombify to work

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NerdPunkFu avatar NerdPunkFu commented on May 29, 2024

I would like to see a feature where non-zombies can still zombify, but Zs can't revive. E.g. dead NPCs, animals and human corpses spawned during mapgen can still turn undead, but existing Zs stay dead after you kill them without needing to pulp them.

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