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godot_spike's Introduction

Development Setup

Install All Development Dependencies

  • Godot
    IMPORTANT: Needs to be in the path!
  • rust (ideally latest stable version via rustup)
  • just (cargo install just)
  • gdtoolkit (pip install gdtoolkit)
    IMPORTANT: Needs to be in the path!
  • pre-commit (pip install pre-commit)
  • sh: included in Git Bash for Windows.
    IMPORTANT: Needs to be in the path!

For Windows Builds:

  • mingw-w64, taken from here MinGW
    IMPORTANT: Needs to be in the path!

For Linux Builds:

  • mold (distro repositories) recommended

Set up the Repository

just setup

This command will

  • check whether all development dependencies are present and in $PATH
  • generate development signing keys for Android
  • install pre-commit hooks (automatic formatting and linting before a commit)
  • install the necessary rust components

Manual Steps

Keystore

You need to set your android keystore to this file in godot. See:

https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html#setting-it-up-in-godot

Plugins

You need to enable all the plugins, which we ship by default under Project -> Project Settings... -> Plugins -> Check Status Enable.

Exporting Project

In order to export the created project you need to download the template. There is a link under Project -> Export... if you don't have it installed yet.

Development

alt text

godot_spike's People

Contributors

dorianpercic avatar moberer avatar dependabot[bot] avatar karldermaisbauer avatar ratschillerp avatar

Stargazers

 avatar  avatar

Watchers

Wolfgang Slany avatar

godot_spike's Issues

Implement ProjectSelector screen

Implement project selector screen:

  • Create new project
    • New project name
    • Submit
    • Shown in list when back button pressed
  • All projects list
  • Back button

Fix windows build

Fix windows build and refactor justfile in order to build and export android from windows.

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