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bridgecom's Introduction

bridgecom

A fun little space game i've been working on for an excuse to brush up on my C++. It uses all open-source libraries and tools. Here is a demo video, it is extremely simplistic at this point though.

Video: https://www.youtube.com/watch?v=xgN5HayG9Kk

bridgecom's People

Contributors

cbenning avatar daiern avatar

bridgecom's Issues

Make an new orbit animator.

The built-in flycircleanimator a) only orbits the Y axis and b) doesn't allow  
the thing being circled to move, which is needed for moons orbiting moving 
planets

Original issue reported on code.google.com by [email protected] on 1 Mar 2012 at 6:18

Integrate Physics

After fiddling I quickly decided we need proper physics. After looking around 
it appears bullet is a good solid physics engine. Also there is a wrapper 
called irrbullet which is for supposedly integrating it into irrlicht.

Original issue reported on code.google.com by [email protected] on 16 Feb 2012 at 11:33

Startup menu system

Need a menu screen to pause and continue/quit game. Also having irrlicht 
provide some video settings is simple.


Original issue reported on code.google.com by [email protected] on 16 Feb 2012 at 11:31

Ship Model

We need at least one good ship model. Since we are going to have the 2d layout 
thing where you move around, we need a cross-section of each ship model as well.

I have that blender file full of good ship components. I'll throw it on dropbox 
for ya.


Original issue reported on code.google.com by [email protected] on 16 Feb 2012 at 11:35

Huds

We want a hud for the ship. Also a hud outline for selectable objects etc.

Original issue reported on code.google.com by [email protected] on 4 Jun 2012 at 8:47

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