ccigames / rii-sports Goto Github PK
View Code? Open in Web Editor NEWopen source fangame/port aiming to bring a better wii sports experience than switch sports
Home Page: https://gamejolt.com/games/wii-sports-remake-better-than-nintendos/691228
open source fangame/port aiming to bring a better wii sports experience than switch sports
Home Page: https://gamejolt.com/games/wii-sports-remake-better-than-nintendos/691228
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┆Attachments: image.png
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player not moving
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┆Attachments: #3 baseball stadium collision
the collision wont work between the player and the map, we also need to get the player holding the object for the baseball level and make it hit the ball, perhaps modify the code of a sword for the bat and a bullet for the ball
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Any ideas on what a solution for this error is?
### mwcceppc.exe Compiler Error:
# processor Gecko is not supported by the current set of licenses. Please contact <[email protected]> for
# licensing needs
Errors caused tool to abort.
make: *** [makefile:145: build/nw4r/ut/ut_list.o] Error 1
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┆Attachments: Unity-Wiimote-1-1.zip
player can pass through stadium walls
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┆Attachments: image.png | image.png | image.png
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┆Attachments: image.png
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┆Attachments: 20220302_210226.jpg
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Any idea about the following errors? These errors occur when I try to compile the Wii Sports decomp.
After running make clean:
Run Make command once:
/usr/bin/env: 'python3': No such file or directory
make: *** [makefile:142: build/asm/extab.o] Error 127
Run Make command again
/usr/bin/env: 'python3': No such file or directory
make: *** [makefile:142: build/asm/extabindex.o] Error 127
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┆Attachments: image.png
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┆Attachments: #2 player movement | #1 player movement
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┆Attachments: image.png | image.png
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`using System.Collections;
using UnityEngine;
public class BatSwing : MonoBehaviour
{
public string ballName = "Ball";
private GameObject ball;
private Rigidbody ballRigidbody;
private Vector3 startSwingPosition;
private Vector3 endSwingPosition;
private float swingSpeed;
private float maxSwingSpeed = 1000.0f;
private float movementSpeed = 10.0f;
private float forceMultiplier = 10.0f;
private void Start()
{
ball = GameObject.Find(ballName);
ballRigidbody = ball.GetComponent<Rigidbody>();
}
private void Update()
{
MoveBat();
CheckBallHit();
}
private void MoveBat()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
transform.position += new Vector3(horizontal, 0, vertical) * movementSpeed * Time.deltaTime;
Vector3 mousePosition = Input.mousePosition;
mousePosition.z = transform.position.z - Camera.main.transform.position.z;
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
transform.position = new Vector3(mouseWorldPosition.x, transform.position.y, transform.position.z);
if (Input.GetMouseButtonDown(0))
{
startSwingPosition = transform.position;
}
else if (Input.GetMouseButtonUp(0))
{
endSwingPosition = transform.position;
}
}
private void CheckBallHit()
{
if (Vector3.Distance(transform.position, ball.transform.position) < 1.0f)
{
float swingDistance = (endSwingPosition - startSwingPosition).magnitude;
swingSpeed = Mathf.Clamp(swingDistance, 0.0f, maxSwingSpeed);
Vector3 forceDirection = (ball.transform.position - transform.position).normalized;
ballRigidbody.AddForce(forceDirection * swingSpeed * forceMultiplier);
}
}
}`
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┆Attachments: bg.png
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┆Attachments: Wii U - Wii Sports Club - Baseball Bat.zip
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┆Attachments: start.png | controls.png | Dlc.png | Dlc.png | blank.png
player input delay on new unity version
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┆Attachments: #27 create main menu
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Strange error when trying to compile the OGWS project.
asm/egg/gfx/eggAnalizeDL.s: Assembler messages:
asm/egg/gfx/eggAnalizeDL.s:37: Error: skip (3969432) or count (8) invalid for file size (3764768)
asm/egg/gfx/eggAnalizeDL.s:40: Error: skip (3969440) or count (8) invalid for file size (3764768)
asm/egg/gfx/eggAnalizeDL.s:43: Error: skip (3969448) or count (8) invalid for file size (3764768)
make: *** [makefile:141: build/asm/egg/gfx/eggAnalizeDL.o] Error 1
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