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Buys you time by loading heavy modpacks significantly faster

Home Page: https://www.curseforge.com/minecraft/mc-mods/lightspeedmod

License: Other

Java 100.00%
minecraft minecraft-forge minecraft-forge-mods minecraft-mod

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lightspeed's Issues

[1.18.2] Can't work with FullGrownCropMarker in my version of Better MC [FORGE] 1.18.2 v19 unless modlist count <= 95

Describe the bug
When I added FullGrownCropMarker into my version of Better MC [FORGE] 1.18.2 v19, it doesn't display marker unless modlist count <= 95
When the marker is not displayed properly with modlist count >= 96, F3+T will make it displayed normally, but it will take 3 minutes when used in my version of Better MC [FORGE] 1.18.2 v19.

Forge-1.18.2-40.2.1
crop-marker-forge-1.18.2-1.2.0
lightspeed-1.18.2-1.0.4

debug.log(Can't display marker with modlist count 96)
debug.log(Display marker normally with modlist count 95)

To Reproduce
Steps to reproduce the behavior:

  1. Use FullGrownCropMarker with Better MC [FORGE] 1.18.2 v19, marker can't be displayed
  2. Remove mods, but keep mod list count >= 96, marker still can't be displayed
  3. Remove any mod, and marker can be displayed normally with mod list count 95
  4. Remove lightspeed-1.0.4 and marker displayed normally with mod list count 341, so instead I reported to lightspeed's issue tracker. If this issue actually is FullGrownCropMarker's issue, I'll also open an issue on its issue tracker and link to this one.

Screenshots
Can't display marker with modlist count 96
2023-05-14_16 17 08
image

Display marker normally with modlist count 95
2023-05-14_16 30 52
image
↑In the log corresponding to the game instance that marker is not normally displayed, the code corresponding to the log segment that does not appear is here.

Delete lightspeed-1.0.4 and marker displayed normally in my version of Better MC [FORGE] 1.18.2 v19
image

[Suggestion] Port to 1.16.5

Description: Basically the title. I see many popular modpacks that are getting frequently updated but are on 1.16.5 so it would be great if this mod could be ported to that version as it could help with modpacks drastically with loading times.

[1.18.2] Lightspeed not compatible with Vault Hunters 3rd Edition Modpack.

Issue:
The game simply never loads , not even a window pops up after clicking play. Only thing that shows is a background process of javaw.exe like it's running or at least trying to run. I've ran several tests to troubleshoot if another mod was conflicting by removing some and trying to launch again to find the same issue persists. I'm unsure of what is incompatible with it, but I'll list the Latest.Log and debug.log from force exiting the process after 20+ mins each time. There are no crashes, just a exit code from me force closing the process. Normally without the mod it takes my PC around 1-2 mins to boot up, but i wanted to try to see if i can achieve a faster start up time with lightspeed. I've also noticed the cache folders are empty like it's not loading anything at all.

Version:
lightspeed-1.18.2-1.0.5

Logs:
debug.log
latest.log

Cache Folders:
image
image

Process hang:
image

Modlist:

Modlist.txt

Other mods not listed and manually installed:
modernfix-forge-5.0.4+mc1.18.2.jar -- Uninstalled while troubleshooting.
rubidium_extras-1.18.2_v1.3.2.jar --Uninstalled while troubleshooting
rubidium-extra-0.4.20+mc1.20-build.91.jar --Uninstalled while troubleshooting
lazydfu-1.0-1.18+.jar -- Uninstalled during troubleshooting.
moreoverlays-1.20.11-mc1.18.2.jar
oculus-mc1.18.2-1.6.4.jar

Texture Issue

1.16.5, tested with mod versions 1.0.4 and 1.0.5.

Block textures are misaligned, specifically they seem to be stretched so that the first and last pixel are 1/2 width. This is with OptiFine and the Stay True texture pack, and seems to only affect blocks such as stone/dirt/gravel etc. which have random variants. I'm not sure the interaction between Lightspeed and textures, but removing Lightspeed fixes the issue for me. Cycling the connected textures setting in-game corrects the issue temporarily. I tried deleting the lightspeed-cache folder and regenerating to no avail.

textures

[1.18.2] Game wont start: Unable to bake model

My game hangs on the loading screen occasionally, but after restarting it loads as normal.

The last message displayed by my console:
[05/04/2023 19:59:33 p.m.] [Render thread/WARN] Unable to bake model: 'compatoplenty:willow_leaf_pile#down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true': java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 513

This is just part of the several similar messages in my console logs.

Here is my full console log:
https://paste.atlauncher.com/view/bb984541-eb17-43c9-a3fd-8d95b54c7b38

Modrinth

You should upload this to Modrinth it is a great alternative to CurseForge and it might be easier for people to find it there since they have a category for optimization.

Crash with Json Things

Game crashes on startup with Json Things installed. Removing Json Things allows the game to launch normally

logs

[1.19.2] Resourcepack "Icons" not loading with OpenLoader properly

Hi, im using Openloader to load my datapacks & resourcepacks -> the Icons arent loading properly with lightspeed installed. Without it it works fine.

https://www.curseforge.com/minecraft/mc-mods/open-loader
https://www.curseforge.com/minecraft/texture-packs/icons

grafik

It should show the icons:
grafik

Im using 1.19.2 Forge 43.2.0
lightspeed-1.19.2-1.0.1
OpenLoader-Forge-1.19.2-15.0.1
Icons v.1.8pre2

Log if needed:
https://gist.github.com/pewblaze/fc96c1da13e25bf3351e8b7d3ea30437

Increased game loading time

I have my own modpack, and with it the game starts in ~28s. After installing this mod, the game was launching for over 1 min. I wasn’t patient enough to let the game actually load so I don’t know how long it would take.
The (I think) only other mod aimed at decreasing loading time I have installed is “LazyDFU”.

[Bug] Incompatability with Ore Stone Variants in 1.16.5 and 1.18.2

Describe the bug
If there's isn't a config folder in the Modpack, the mod osv will not load it's assets, because of a file not found exception, if trying to launch the modpack a second time and leaving the config folder in, the assets will load correctly, still this shouldn't happen. And should still load the assets correctly. This also seems to increase loading time in my 400 mod modpack by around 60 - 70 seconds.

To Reproduce
Steps to reproduce the behavior:

  1. Create new modded profile
  2. Install Ore Stone Variants and Lightspeed
  3. Launch the game
  4. See OSV's items

Versions:

  • Lightspeed Version: lightspeed-1.16.5-1.0.4.jar / lightspeed-1.18.2-1.0.4.jar
  • OSV Version: OSV-Forge-7.8.jar / OSV-Forge-7.11-BETA.jar
  • Forge Version: 36.2.39 / 40.2.9

Log
1.16:
latest.log
1.18:
latest.log

[1.16.5] Lightspeed Mod - Game crashed

Minecraft version: 1.16.5
Forge version: 1.16.5-forge-36.2.39
Mod version: lightspeed-1.16.5-1.0.5

The game crashed whilst initializing game
Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered.
Exit Code: -1

Also, tried to load the game without the Lightspeed mod to confirm that it is wasn't this mod's fault. But without it Minecraft loaded fine. So, maybe a mod conflict with one of the other optimizations mods?

My other optimization mods installed:
Rubidium
Magnesium/Rubidium Extras
LazyDFU
Performant
FerriteCore

Attached a crash log.
crash-2023-06-19_14.41.50-client.txt

Also, attached a regular log. Hopefully this can help.
2023-06-19-3.log.gz

[1.18.2] Compatibility Issues with ModernFix's Dynamic Resources feature

With both Lightspeed and ModernFix installed with mixin.perf.dynamic_resources=true in the ModernFix mixin config, the game will crash on second launch with certain mods installed, with broken namespaces such as Ars Nouveau and Create: Crystal Clear. Deleting the lightspeed cache folder will allow the game to launch again, but will crash again in the subsequent launch.
crash-2023-05-21_00.35.45-client.txt
crash-2023-05-21_00.38.22-client.txt

Additionally, using the same setup as above and having the Building Gadgets mod installed will cause the game to hang on launch.
thread-dump.txt

Lightspeed and Xaeros Minimap Crash

All versions of Lightspeed for 1.19.2 crashes with the Xaeros Minimap Mod.
Players are able to load the game and even join the world but for a split second after they do, the game will crash and bring up exit code -1.

[Suggestion] Port to 1.12.2

many popular modpacks are on 1.12.2 ,so it would be great if this mod could be ported to 1.12.2 as it could help save loading time with modpacks

[1.19.2] Performance issue

When I have the mod my game is around 80-90 fps but without the mod I have more. So I think it should be interesting to not impact performance in game also

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