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License: MIT License
Visualizing a point cloud using scene depth in Unity similar to WWDC20 demo.
License: MIT License
Hi,
Do you know if it's possible to improve rendering performance on mobile (ios) with mesh visualizer ?
For example we got 20 FPS when we reach 3M vertex on the screen (we set "maxPointsPerFrame" at 10000).
We test it on iPad Pro (2nd gen) with Unity 2020.3.38f1.
We would like to got performance like "Zappcha" app (millions of vertex with best performance).
So we try to import glb of point cloud scan (with GltFast) and we got 60 FPS with 5 millions of vertex.
So what's wrong with mesh visualizer ? We we can't got 60 FPS with 5 millions of vertex ?
Hi, this looks great! do you know why it only works in landscape-left orientation? Thanks.
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