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phaser-space-flyer's Introduction

Hi there ๐Ÿ‘‹

Busy with babies, so I made Baby Buddy. PRs welcome!

Losing weight while gaining strength so I made kcal.

Other project information and contact at www.chris-wells.net.

Spend work time hacking on Crosscut.com and KCTS9.org.

Reading through Hugo award winners. Completed as of July 2024:

ย  1950s 1960s 1970s
0 Starship Troopers The Left Hand of Darkness
1 A Canticle for Leibowitz โญ To Your Scattered Bodies Go โŒ
2 Stranger in a Strange Land Ringworld
3 The Demolished Man The Man in the High Castle โญ The Gods Themselves
4 Way Station Rendeveous with Rama
5 They'd Rather Be Right The Wanderer The Dispossessed
6 Double Star Dune โญ
This Immortal
The Forever War โญ
7 The Moon Is a Harsh Mistress Where Late the Sweet Birds Sang
8 The Big Time โŒ Lord of Light Gateway
9 A Case of Conscience Stand on Zanzibar โŒ Dreamsnake ๐ŸŒŸ
ย  1980s 1990s 2000s
0 The Fountains of Paradise Hyperion A Deepness in the Sky
1 The Snow Queen The Vor Game Harry Potter and the Goblet of Fire
2 Downbelow Station Barrayar American Gods
3 Foundation's Edge A Fire Upon the Deep โญ
Doomsday Book ๐ŸŒŸ
Hominids โญ
4 Startide Rising โญ Green Mars Paladin of Souls โญ
5 Neuromancer Mirror Dance Jonathan Strange & Mr Norrell
6 Ender's Game ๐ŸŒŸ The Diamond Age Spin
7 Speaker for the Dead ๐ŸŒŸ Blue Mars Rainbows End โŒ
8 The Uplift War Forever Peace The Yiddish Policemen's Union
9 Cyteen โŒ To Say Nothing of the Dog ๐ŸŒŸ The Graveyard Book
ย  2010s 2020s
0 The Windup Girl
The City & the City โญ
1
2 Among Others
3 Redshirts
4
5
6
7
8
9

phaser-space-flyer's People

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phaser-space-flyer's Issues

The world is bounded

In order to make a 100% accurate space shooter, we need space to be seemingly endless. Can we do this with phaser?

Get ScaleManager to use full browser window

The ScaleManager full screen option is fine and dandy for desktop, but for mobile it may be helpful to be able to get the ScaleManager to handle using up the full window and adjusting for orientation and screen size. From a quick search so far, this is not terribly simple...

Add mobile support

What can we do with phaser on mobile? Is it possible/worthwhile to build anything from browser (#8)? Assuming not, how can we build and test for mobile as we do things?

Create touch-enabled movement

#9 is the larger request for mobile support, but let's explore movement options that don't require the keyboard. Does any system like this ultimately mean that combat has to be AI to some degree?

Turn 'n Shoot

It is possible to fire (spacebar) while accelerating (up arrow) and turning right (right arrow), but it is not possible to fire while accelerating and turning left (left arrow).

Add enemies

Let's experiment with enemies and AI fighting a bit.

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