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gmod-workshop-downloader's Introduction

Hi, I'm ceifa ๐Ÿ˜„

๐Ÿ’ฌ Reach me at discord: @ceifa

gmod-workshop-downloader's People

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ceifa avatar jellyton69 avatar xalalau avatar

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gmod-workshop-downloader's Issues

Improve caching to be widely used

Gamemode and map scanner module should be cached

Xalalau's idea to cache the gamemode:

{
    // wsid       - if empty, the addon has no gamemodes
    "12345678": { "sandbox", "darkrp" }
}

Can't disable telemetry

If I use downloader_disable_telemetry 0 console says Unknown command "downloader_disable_telemetry".

Addon only downloads maps, not other assets

I'm having this weird problem where one person can only download the maps I have, and it doesn't try to download anything else. Only happens with him, he tried reinstalling the entire game and removing everything related to the game from his computer, and it still happens.

Maps/map content packs aren't downloaded properly

Case in point:
rp_evocity_v5p
https://steamcommunity.com/sharedfiles/filedetails/?id=538207599

it has two content packs + some other materials of questionable sources:
https://steamcommunity.com/workshop/filedetails/?id=538350412
https://steamcommunity.com/workshop/filedetails/?id=538347004

https://steamcommunity.com/sharedfiles/filedetails/?id=2589623653 (not entirely related but seem to have all the materials needed)

All of those are in server's workshop collection, however clients joining do not seem to download the content packs, i had to manually add those ids into autorun lua script - then it worked.

overall it seems that situation with maps is pretty bad, i.e. for metrostroi maps seem to nonchalantly use materials provided by other maps/map-packs, and in case of metrostroi i just used a dumber workshop script that forces client to download literally everything.

At the very least it would be nice if map addons (as map content packs seem to be declared as) would still be sent to client, either unconditionally or if it's in some other sent addon dependency.

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