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dungeon's Issues

Future development

This little experiment turns out to be quite worthy of continuing. Here's the aim:

  • Limit the horizontal generated dungeon area to something like 200x200 or so (needs to be experimented with),
  • add floors downwards (something like 10?)
  • insert the Amulet of Ölömöö in there that you need to bring back to finish the game, and then
  • add some harder enemies and useful items along the way
  • Spells/some kind of magic might be interesting
  • Hunger - but not before the engine has support for an added hunger bar.

These bugs should be fixed:

  • Mobs should halt and scream in horror when you succesfully hit them; now they do nothing and continue like nothing happened; it's very lame.
  • The engine seems to really bug out with mob entities (they sometimes disappear with error messages, sometimes are completely dark, and whatever)

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