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Enterprise Augmented Reality Projects, published by Packt

License: Other

C# 90.73% Objective-C 1.01% HLSL 0.22% ShaderLab 0.55% Java 0.06% HTML 0.03% CSS 0.01% Swift 0.12% C 0.35% C++ 6.91%

enterprise-augmented-reality-projects's Introduction

Enterprise Augmented Reality Projects

This is the code repository for Enterprise Augmented Reality Projects, published by Packt.

Build real-world, large-scale AR solutions for various industries

What is this book about?

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.

This book covers the following exciting features:

  • Understand the basics of Unity application development and C# scripting
  • Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices
  • Enable AR experiences on the web with ARCore and WebAR
  • Explore emerging AR authoring tools such as Augmented Class! for education
  • Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

h1 {
  text-align: center;
  color: #000000;
  font-style: bold;
}

Following is what you need for this book: This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

With the following software and hardware list you can run all code files present in the book (Chapter 1-8).

Software and Hardware List

Chapter Software required OS required
2 Java Development Kit (1.8.0), Unity Hub (2.0.0), Windows or Mac
Unity3D (2019.1.2f1), Android SDK,
Microsoft Visual Studio Community 2017
3 Android Studio (3.5.2), Java Development Kit (1.8.0), Windows, Mac OS, and Linux (Any)
ARCore (1.13.0), SceneForm (1.13.0)
4 Web browsers Windows or Mac
5 Unity Hub (2.0.0), Unity3D (2019.1.2f1), Windows or Mac
Microsoft Visual Studio Community 2017,
EasyAR SDK (3.0.1)
6 Unity Hub (2.0.0), Unity3D (2019.1.2f1), Windows or Mac
Microsoft Visual Studio Community 2017,
Vuforia SDK (8.3.8)
7 Unity Hub (2.0.0), Unity3D (2019.1.2f1), Windows or Mac
Microsoft Visual Studio Community 2017,
Vuforia SDK (8.3.8)
8 Xcode (10.3), ARKit, SceneKit Mac

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

Get to Know the Authors

Jorge R. López Benito is a tech entrepreneur passionate about emerging and exponential technologies with more than 10 years of experience in researching and building Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) products. In 2010, he became the co-founder and CEO of CreativiTIC, which focused on the research of disruptive technologies, new business models, and market innovation trends. He has been involved in several R&D projects throughout his career, including FP7 and H2020 European projects, and because of that, he was named as a Key Innovator in AR & Deep Learning Technologies by the European Commission; whom he also supports as an independent expert on interactive technologies to explore emerging trends and identify opportunities for impact across the industries, and also as a Jury Member at the European Innovation Council (EIC) Accelerator.

Enara Artetxe González is the co-founder and CTO of CreativiTIC, a company dedicated to Mixed Reality (MR) technologies. With a bachelor's degree in telecommunications engineering, she has been working with Augmented Reality (AR) and Virtual Reality (VR) technologies for more than 10 years, developing innovative solutions for desktop, mobile, web, and head-mounted display (HMD) platforms in fields such as industry, healthcare, and education. She has participated in several R&D projects including FP7 and H2020 European research projects, and because of that, she was named as a Key Innovator in AR & Deep Learning Technologies by the European Commission. She actively supports vocational actions to involve girls in science and technology through STEAM methodologies.

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