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This project forked from arescentral/antares

0.0 1.0 0.0 8.33 MB

A tactical space combat game

Home Page: http://arescentral.org/antares/

License: GNU Lesser General Public License v3.0

Shell 0.41% C++ 93.21% Python 2.98% C 0.48% Objective-C 2.47% Makefile 0.10% GLSL 0.35% Batchfile 0.01%

antares's Introduction

Antares

https://github.com/arescentral/antares/actions/workflows/ci.yaml/badge.svg?branch=master

Antares is based on Ares, a game developed by Nathan Lamont, and released for the classic Mac OS in 1998. After a re-release by Ambrosia Software and a major expansion which added support for plug-ins, the game fell into obscurity, as it was not ported to Mac OS X. However, in 2008, the source code was released. Antares is a port of that code to modern systems.

There are several issues that need to be fixed before the 1.0 release; the issue tracker contains a list of them. After they are fixed, Antares will have feature parity with Ares in all respects except for multiplayer. The timeline for multiplayer is less certain.

Building Antares

The long version is here. The short version is:

$ ./configure
$ make

You may need to install some extra software first; the configure script will give you instructions if so.

Running Antares

The short version is:

$ make run

A launcher will appear, letting you choose a plugin to play. By default, the original Ares scenario will be listed. There aren’t any video settings; just resize or maximize the window and Antares will adapt to the new size.

On Linux, you can also install the game:

$ sudo make install

This will install the game to /usr/local/games/antares, by default.

On Mac, you can put the game anywhere you’d like:

$ mv out/cur/Antares.app /Applications

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