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A maze generator and path finder in Angular

Home Page: https://changhuixu.github.io/angular-maze/

License: MIT License

TypeScript 83.49% CSS 5.65% HTML 10.86%
maze angular typescript algorithm canvas maze-generator maze-solver maze-game canvas-animation

angular-maze's Introduction

Maze Generator and Solver in TypeScript

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Maze is generated using hunt-and-kill algorithm.

Path finding is based on depth-first search algorithm.

Drawing is based on HTML canvas.

maze puzzle

License

Feel free to use the code in this repository as it is under MIT license.

Buy Me a Coffee at ko-fi.com

angular-maze's People

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angular-maze's Issues

Aldous-Broder Maze Algorithm

Hello,

I stumbled across this repo in search of maze algorithm implementations. I tried translating your code to Lua but I could not get the algorithm to work. For whatever reason, the algorithm would only generate zigzag patterns with a few joining cells...

Since then, I stumbled across the Aldous-Broder algorithm which you may find useful. The algorithm is the following:

// semi-pseudocode (translating from Lua to JS-like)

var visited = new Set();
function visit(cell) {
    cell.isVisited = true
    visited.add(cell)
}

function hasUnvisitedCells() {
    return visited.size < numberOfColumns * numberOfRows
}

function generate() {
    var cell = this.getRandomCell()
    visit(cell)
    while (this.hasUnvisitedCells()) {
        var neighbor = cell.neighbors.shuffle().first()
        if (!neighbor.isVisited) {
            cell.connect(neighbor)
            this.visit(neighbor)
        }
        cell = neighbor
   }
}

Cheers!

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