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simon's Introduction

Simon game

  1. Description

I built this game for a project in week 3 of General Assembly's Web Development Immersive course. It is a memory game in which the player has to repeat an ever increasing series of visual/audio cues produced by the computer (Simon).

The project requirements were:

• Render a game in the browser
• Switch turns between two players
• Design logic for winning & visually display which player won
• Include separate HTML / CSS / JavaScript files
• Stick with KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) principles
• Use Javascript or jQuery for DOM manipulation
• Deploy your game online, where the rest of the world can access it
• Use semantic markup for HTML and CSS (adhere to best practices)
  1. Technology

HTML, CSS, Javascript, jQuery, Sound Manager

  1. Third party resources

    • freeSFX.co.uk • Google Fonts • Pivotal Tracker • balsamiq

  2. Approach

• I set out user stories in Pivotal Tracker (https://www.pivotaltracker.com/n/projects/1494094), grading them and sorting them into four epics: Display, Gameplay, Intro and Extensions. I made elimentary wireframes in balsamiq.

• I prioritised the Display and Gameplay epics, aiming to have an MVP from these user stories.

  1. Result

• I completed 5 out of 12 user stories, producing a functioning game with an intro and an outro, but failed introduce a second player or any of the extensions.

  1. Unsolved aspects of the game

    • Two player participation and associated navigation/displays. • Cue variations (audio only, text only, audio and text) • Difficulty levels • Player icons • Better audio – pitched sine waves and digitized voice accompanying intro and outro

  2. Conclusions

The game enabled me to inprove my Javascript logic, jQuery functions and syntax, and CSS. I also learned a great deal about planning – I found that I underestimated the amount of time needed to work on particular aspects:

• Gameplay logic, esp. comparing the player sequence against the computer sequence. 
• Intro/Outro    
• Debugging: there were bugs at virtually every stage and far more than I anticipated.

I was pleased with how I used the CSS and jQuery in particular.

In future I will look more carefully at the user stories and consider these in more detail in relation to the code required as well as to the user.

simon's People

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