Jiadong Chen is one of 3,000 Microsoft® Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry’s best and brightest six years in a row and is currently working as a Senior Software Developer @Company-X, based in Hamilton, New Zealand.
He is interested in Microsoft Azure cloud, Unity and XR development, and .NET/C#. He is a Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Trainer. He is also a member of the .NET Foundation.
Game Development with Unity for .NET Developers
The ultimate guide to creating games with Unity and Microsoft Game Stack
What is this book about?
This book has more than 500 pages and focuses on how to use Unity and the Microsoft Game Stack, including Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create a fascinating 3D virtual game world.
This book covers the following exciting features:
- Get to grips with using the Unity Editor
- Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
- Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
- Write high-performance multithreaded code with the latest DOTS in Unity
- Discover the Azure PlayFab Client library for C# in Unity
- Understand how the asset management and serialization system within Unity really works
- Explore some of the most commonly used profiler tools in Unity development
If you feel this book is for you, get your copy today!