Giter Site home page Giter Site logo

touchdb-ios's Introduction

TouchDB

by Jens Alfke ([email protected])
with contributions from Alexander Edge, Chris Kau, David Venable, Derek Clarkson, Fabien Franzen, fcandalija, J Chris Anderson, Marty Schoch, Mike Lamb, Paul Mietz Egli, Robin Lu
and technical advice from Damien Katz and Filipe Manana

IMPORTANT-LOOKING NOTICE

TouchDB is the legacy 1.0 version of the project now named Couchbase Lite. Due to the renaming and architectural changes, Couchbase Lite lives in a separate repository (although it inherits from TouchDB.) We don't recommend using TouchDB for any new development: Couchbase Lite is faster, easier to use, has a better API, has a lot of new features including full-text search and geo-queries, and is actively being developed and supported.

Please proceed to Couchbase Lite. Thanks! --Jens & the Couchbase Mobile team

END OF IMPORTANT-LOOKING NOTICE

.

.

.

.

TouchDB is a lightweight Apache CouchDB-compatible database engine suitable for embedding into mobile or desktop apps. Think of it this way: If CouchDB is MySQL, then TouchDB is SQLite.

By "CouchDB-compatible" I mean that it can replicate with CouchDB, and that its data model and high-level design are "Couch-like" enough to make it familiar to CouchDB/Couchbase developers. Its REST API is nearly identical, though it doesn't support a few CouchDB features, like user accounts, that aren't useful in mobile apps. Its implementation is not based on CouchDB's (it's not even written in Erlang.) It does support replication to and from CouchDB.

By "suitable for embedding into mobile apps", I mean that it meets the following requirements:

  • Small code size; currently about 350kbytes of ARM7 code. (Code size is important to mobile apps, which are often downloaded over cell networks.)
  • Quick startup time on relatively-slow CPUs; ideally 100ms or less.
  • Low memory usage with typical mobile data-sets. The expectation is the number of documents will not be huge, although there may be sizable multimedia attachments.
  • "Good enough" performance with these CPUs and data-sets.

And by "mobile apps" we're focusing on iOS and Android, although there's no reason we couldn't extend this to other platforms like Windows Phone. And it's not limited to mobile OSs -- the Objective-C implementation runs on Mac OS as well, and on Linux and other Unix-like OSs via GNUstep.

More Information

  • There's lots more information on the wiki.
  • There's a "Grocery Sync" demo app for iOS, that implements a simple shared to-do list.
  • Or if you want to ask questions or get help, join the mailing list.

Platforms

  • Mac OS X -- 10.7.2 or higher.
  • iOS -- 5.0 or higher.
  • Linux, BSD, etc -- Any platform supported by current GNUstep and libobjc2.
  • MS Windows -- As supported by GNUstep using MingW.
  • Android / Java -- Has its own source base and repository.

Requirements

  • It's written in Objective-C.
  • Xcode 4.5+ is required to build it (Clang 3.1+, with GNUstep).
  • Runtime system requirements for Apple platforms are iOS 5+, or Mac OS X 10.7.2+.

License

  • TouchDB itself is under the Apache License 2.0.
  • FMDB, by Gus Mueller, is under the MIT License.
  • Google Toolbox For Mac is under the Apache License 2.0.
  • CocoaHTTPServer, by Robbie Hanson, is under the BSD License.
  • MYUtilities (portions of which are copied into the vendor/MYUtilities directory) is under the BSD License. (But note that I, Jens, wrote MYUtilities and would have no problem re-licensing it under Apache for use here.)

Development Status

TouchDB 1.0.1 was released on January 15, 2013; there have been various bug fixes since then. Use the latest revision on the default 'master' branch.

TouchDB has not been actively developed since Spring 2013. It's not recommended for new projects.

Building TouchDB

On a Mac

(You might prefer to just download the latest stable release. But if you want to build it yourself...)

For full details see the wiki page. The basic steps are:

  1. Clone the TouchDB repository to your local disk.
  2. In that directory run "git submodule init" and then "git submodule update". This will clone the dependent library repos (such as FMDB and MYUtilities) into the vendor/ subdirectory.
  3. Open the Xcode project and build the "Mac Framework" and/or "iOS Framework" schemes.

With GNUstep

Please refer to the files BUILDING.txt and SETUP.txt in the GNUstep directory.

touchdb-ios's People

Contributors

snej avatar pegli avatar lambmj avatar bgfoshay avatar jchris avatar chriskau avatar dlvenable avatar fabien avatar mz2 avatar robin avatar tspacek avatar keynuker avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.