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License: GNU General Public License v3.0
Android port of glTron
License: GNU General Public License v3.0
Android Port of glTRON - INTRODUCTION ============ This project was undertaken by myself (Iain Churcher) to learn both android and openGL ES programming. The code in this project was based on glTron version 0.7 by Andreas Umbach and can be found at the following website: www.gltron.org The code created is Java port of the original 'C' code, there is no Android NDK calls thus should be fully portable to all current and future Android platforms. This is not a faithful port and I have taken 'creative' license with numerous concepts. I am fairly new to Java coming from a C background and as such please forgive my messy inefficient code. I hope that this helps other people with learning to program android opengl games and that they have as much fun as I have had making this. I can be contacted via GitHub (Chluverman)... or via [email protected] LICENSE ======= As this code was derived from a GPL project all code thus provided remains under the GPLv3 and can be found on github under the android-gltron repository. See COPYING file for license info Note that the GPL means you have to contribute changes back to the community! TO DO LIST ========== As this was a learning experiance this is not a faitful port missing features are as follows: 1) Recogniser not implemented. 2) Bike shadows not implemented 3) Bike glow not implemented 4) Bike model explosion (attempted this but was far to slow on my phone) 5) Speed Boost.. 6) 2d Map 7) Multiplayer (alas i only have one android device) 8) Loadable artpacks (fixed to the default) 9) Any user settings.. (e.g. fixed to HARD AI) (Now done in 1.1) 10) 3D sound (only your own bike makes engine noise and no sounds are directional) Probably a few other things ive missed. I have no immediate plans to continue working this code but if enough people request features than I shall endevour to find some more time. DEVICES TESTED ON ================= Developed on a Nexus S running Ice Cream Sandwich Tested on: Samsung Tab 10.1 Sony Erricson Xperia
Score is always zero...
I may be wrong but I think the desktop version had a view from inside the vehicle, much like the 'close' view but without the bike, which occupies too much space on the screen.
Hey there,
I'm currently trying to add your gltron app to the F-Droid repository at www.f-droid.org. F-Droid is an Android software repository containing only free software, and as such, your app would be a perfect fit!
While integrating your app into our build process, I noticed that you are using the Google Ads SDK. While we absolutely don't mind that you want to be compensated for your hard work on the app, we unfortunately can't ship your app if it contains proprietary code. Additionally, linking the app against the closed source Google Ads library violates the GPL license put forth by original author, Andreas Umbach.
Do you think you could remove the ads or work with us to ship a version without ads?
Kind regards,
Michael
The media player playing the music occasionally is in the incorrect state when an operation is called leading to a crash of the game. (As seen by the few crash reports from the Market place)..
Need to better utilise the sound classes callbacks and/or check required state before running operations.
It would be great if his could be playe d with other players on Ubuntu / Android on the same LAN.
The score is zeroed every new game. It would be nice to keep the total score together with the number of games and their difficulties (number of players, arena size, speed, ...). Then the score could be shared to challenge other players.
Hi,
I'm testing with a Galaxy S3 under CyanogenMod 10.
I've set the speed of the game to Extrem. No problem while playing. Then I close the game, restart it, and the first game still use the default settings. Once the game is over, the next one use the right settings.
Let me know if I can give you more informations.
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