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spine-cpp's Issues

Anim_Start event behavior.

If there are no playing animations on track, AnimationState::addAnimation method won't fire an Anim_Start callback. AnimationState::setAnimation always fires it.

AnimationState::setEmptyAnimation missing

I was looking for the method that was the equivalent of spine-c's spAnimationState_setEmptyAnimation, but I couldn't find any method in AnimationState that is called setEmptyAnimation, as suggested by the official Spine API reference. Where can I find it? And if it doesn't exist, how can I get an equivalent result in my project? Thank you in advance.

Typos in TransformConstraint implementation.

There are few typos preventing usage of transform constraints:

  1. In file SkeletonJson.cpp, line 334:
    transform.offsetTranslation.x = jtransform.get_safe_float_value_of_key(literal("y")) * m_scale;
    should be
    transform.offsetTranslation.y = jtransform.get_safe_float_value_of_key(literal("y")) * m_scale;

  2. In file Bone.cpp, line 344:
    outWorld.y = local.x * c + local.y * d + worldPos.x;
    should be
    outWorld.y = local.x * c + local.y * d + worldPos.y;

spine-c is now 3.2. 3.3 almost done.

Hey! Just thought you might be interested to know that the spine-c runtime has been compatible with 3.2 for a while. We're currently updating to 3.3 and it's almost done.

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