Giter Site home page Giter Site logo

chomenor / ioef-cmod Goto Github PK

View Code? Open in Web Editor NEW
15.0 15.0 8.0 90.11 MB

Improved Elite Force multiplayer client and server based on ioEF

Home Page: http://www.stvef.org/cmod

License: GNU General Public License v2.0

Makefile 0.36% C 98.09% CMake 0.20% Objective-C 0.13% Assembly 0.27% Shell 0.22% GLSL 0.25% HTML 0.28% Roff 0.09% Yacc 0.02% NSIS 0.05% Perl 0.04% Rich Text Format 0.01% VBScript 0.01% AMPL 0.01%

ioef-cmod's People

Contributors

chomenor avatar cmf028 avatar ec- avatar ensiform avatar icculus avatar inolen avatar jeremiah-sypult avatar jonathangray avatar kungfooman avatar lnussel avatar lonkamikaze avatar man-at-arms avatar maxcrofts avatar mickael9 avatar miried avatar nuclearmonster avatar pan7 avatar rawr51919 avatar richard-allen avatar shearer12345 avatar smcv avatar smiletheory avatar thiloschulz avatar timangus avatar tjdub avatar tkoeppe avatar tomkidd avatar wolfwings avatar xhairball avatar zturtleman avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

ioef-cmod's Issues

something about forceModel

Well that makes all players to use my own skin, thats ok, and in other point of view it limits game, reduces variety.

So i have idea:

Maybe ....
develop cvar that turn on and off a CELShading for all players with specific outline color, that will increase visibility (usability like forceModel) and with that it preserves variety.
That is how that done in Quake Champions, you can outline enemy and friends with color you want

r_flares

this cvar broken
Should make light halos when set to 1, and no halos when 0

for now its no difference which value used

r_lodCurveError

this cvar is cheat protected, actually this is not cheat cvar.
Its control level of detail, higher values removes LODS making them more beautiful.
Please allow to change this value to higher values but not less then 250, Thanks

Makes graphic better

back port dynamic glow from Jedi Academy

Hello, if that possible another graphic improvement =)
If that possible please back port from Jedi Academy a DynamicGlow (bloom effect)
to ioef-cmod
its effect comes from all glowing sources , like lamps, etc ...
looks really nice )
Thanks for your great source port)
That all)

ef_facade map and r_roundimagedown 0

i get error: Resample Texture max width , and map didn't load
cause r_roundimagedown 0 cvar
this cvar helpful to remove resampling down textures making them sharp, a little bit sharper than just r_picmip 0.

can you extend please that max texture width please to bigger value.

even more sharper textures than r_roundimagedown 0 and r_picmip 0

This can be archieved if engine will use OpenGL extension
GL_ARB_texture_non_power_of_two or similar (in case its not ARB)

This extensions is sign that video card can load textures in any size.
In case with this game or any q3 engine it bypass ResampleTexture function that causes blur on textures by scaling them.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.