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go-client's Issues

support multiple connections

At the moment when receivers are given it's only the user supplied handler that is run concurrently - multiple network connections are not used.

Instead make multiple network connections and multiplex across them

support fire and forget requests

At present a handler has to be passed, it should support a nil handler that would not do any subscribes or process any returns

should handle empty string filters

AgentFilter, ClassFilter, IdentityFilter, CompoundFilter, CombinedFilter and FactFilter should all gracefully handle empty strings as noop

broadcast discovery should create a timeout context used by the client

When doing discovery the supplied context is used verbatim:

https://github.com/choria-io/go-client/blob/3abc5542c103b7a2c1990c099097dc756c0de4dc/discovery/broadcast/broadcast.go#L85

This means that if the initial connection fails or whatever - it's going to be stuck here forever rather than discovery timeout period. Probably we need a initial connect timeout rather than a whole timeout over the entire discovery but for now lets just wrap the whole client request in a context and give it timeout+2

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