Comments (4)
@pupiraresdi This is because raylib has a variety of config options to compile with. I looked into custom builds but there are many configurations and I don't think I can support that. For OpenGL 2.1 you need to do a manual install with a custom version of raylib built for it.
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Can you help me on a manual install, i use windows, raylib has an option to compile with OpenGL 2.1 but it doesnt compile a dll
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@ChrisDill i don't know how to compile raylib into an msvc version
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@pupiraresdi Look at the msvc guide on the raylib wiki for help compiling using msvc. There are built in projects for VS2017 you can use for building raylib which you should be able to re target to use OpenGL 2.1.
For other questions about compiling raylib, I recommend opening a raylib issue or asking in the raylib discord.
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Related Issues (20)
- Some constants are missing from rlgl HOT 2
- Make fields in 'RenderBatch' struct public HOT 1
- MeasureText always returns 0 HOT 1
- Missing Vector3 definition? HOT 2
- IsMaterialReady doesn't contain Material argument HOT 1
- CameraPitch and CameraYaw don't allow passing a Camera3D as ref HOT 5
- [Feature Request] Safe pathway to LoadFontFromMemory HOT 4
- Update to Raylib-5.0.0 HOT 1
- Invalid signature for "GenImageText"
- Add a managed version as a separated package HOT 1
- Suggestion: pin GitHub Action to most recent LTS version of Ubuntu HOT 2
- raylib drawline & alpha HOT 2
- [BUG] `DllImport` makes problems on some pcs HOT 1
- Building for WebAssembly
- [Feature] Repackage Raylib-cs. HOT 2
- feature request - LoadFontEx / LoadFont HOT 1
- Hide console HOT 2
- RayGui support HOT 2
- Add wayland support? HOT 1
- Option to remove Console Debug window HOT 2
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