Frogger, except instead of a frog it's a toad and instead of a toad, it's a block.
Tested with: Pygame 2.0 and Python 3.9
Shout outs to all the people on the OldSkoolCoder Discord server and thanks John for streaming the 6502 stuff.
The font used is PetMe64 from KreativeKorp and the license for it is included as per the terms therein.
- Toads hopping
- Dynamic playfield rescaling
- Arbitrary sized and shaped levels
- Configuration-driven
- Zero cut scenes
Play the game with keys WASD or arrows, get the frogs to the goals before the time runs out.
The game is driven by the config.py
script. You can change many things about the
game in there including defining levels of arbitrary size (and shape!). Look in that
file for examples of the way levels are defined. You need to adhere to python syntax
rules or probably everything will break.
Game.py
can be run if you already have pygame installed. If that doesn't work,
read on.
Install dependencies with pipenv by running the provided install.sh
or if you
know what you're doing... do that.
Note that in order to run on macos I needed to use pygame 2.0 which is currently
in pre-release which necessitates the pipenv --pre
option.
Pull requests are encouraged!
- BUG: unforgiving collision with rideables on their left edge
- add fly and other bonuses, maybe turtles etc.