This is a project written using C#.net. It utilizes SFML to render its graphics. Thus making it cross platform with our three main desktop platforms. The goals of this project are to:
- Show how something simple can make something very complex.
- Optimizing code and rendering graphics by using more lower level objects such as, Vertex Arrays.
- Properly write C# XML documentation for every function.
- Use Unit testing to ensure that nothing else within the program breaks when the source is modified.
- -s = Sets the size of the grid that will be generated
- -l = Sets the minimum range for the random number that will be generated for the starting cells.
- -m = Sets the maximum range for the random number that will be generated for the starting cells.
- -l = Sets the length of the grid cells
- -w = Sets the width of the grid cells