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License: MIT License
You should make it possible to create syntax bound to a specific file extension! And if you add that, you should be able to choose (when creating a new file) what file type it is going to be before saving it and loading the correct syntax for it.
Starting with "plain text", and if you click on it (for example), you can select from a list of existing syntax:es like: html, css, JavaScript, C#, Java, Ruby, Lua, and so on, you get the point. These syntax:es would be cool if they came pre-installed in a folder.
Effects drift on smaller and larger fonts. The more you type in a line, the more noticeable the drift is.
Hi,
I would like to package this into an RPM (when I have time, in a few months). Some documentation is missing about installing this from source. If you add these instructions such as dependencies and build steps to README.md, then I might create an RPM soonish for Fedora.
Aloha. I run editor, start typing. When I had a lot of text I tried resized editor window with holding left mouse button on right bottom point of window. First I moved scale down, after scale width and move around. After the text disappeared, only one gray background remained. I tried reproduce a bug and I got.
add hex colours support in the syntax.txt file. This makes it easier to pick colours, instead of rooting through the colours you have in the How to add syntax.txt file. For example, in python, the syntax.txt file would read:
import,#ba5bff
You could also allow for rgb, cmyk if hex is not as easy.
edit:
having looked into it, I discovered that you could instead use Color8 instead of ColorN and people could use rgb codes
To replicate this bug, simply type a line that is long enough to wrap. Here is a link to a video demonstrating the issue: https://streamable.com/i0rju
ran the 2021 version and got an instant BSOD.
Processor Intel(R) Core(TM) i3-3120M CPU @ 2.50GHz 2.50 GHz
Edition Windows 10 Pro
Version 20H2
OS build 19042.1165
Experience Windows Feature Experience Pack 120.2212.3530.0
Installed through itch.io app on linux64 bits.
When I click to save appears a folder Documents\TEXTREME on my Home folder, but there is no file in it.
if you hit shift 1 the screen goes blank
The program is much too zoomed in for it to be viable as a text editor of any kind (though I know it's not the main aim for the program). If it had an option to zoom out, was zoomed out or even had something in the config files, that would add more flexibility to the editor.
Hi,
The syntax.txt
file packaged with the macOS distributable doesn't seem to load; I get "Failed to load custom syntax!"
So, I'm trying to load a custom syntax:
break,aliceblue,
case,aliceblue,
catch,aquamarine,
const,cornflower,
continue,cornflower,
default,aliceblue,
delete,deeppink,
do,blueviolet,
else,blueviolet,
finally,aquamarine,
for,blueviolet,
function,aliceblue,
if,blueviolet,
in,hotpink,
instanceof,deeppink,
let,cornflower,
new,seagreen,
return,seagreen,
switch,aliceblue,
this,seagreen,
throw,aquamarine,
try,aquamarine,
typeof,deeppink,
var,cornflower,
void,seagreen,
while,blueviolet,
with,hotpink
Should the above work? I've tried both LF and CRLF line-endings.
im not sure if this is the right place to post this, but for anyone who sees this and if the creator of this program will still update this in the near future, i went around messing with the godot project and have found a very simple solution that will fix the gray screen that appears when you press the exclamation point or question mark, here's a step by step on how to fix it
while testing it i noticed how when you test run it in the godot engine project, it works as it should be, but exporting it using the win32 setting makes that happen, if i have to guess and i literally have no experience with godot, is just the fact that it was still set to 32 bit settings, despite a majority of windows users is using the 64 bit systems, i hope this helps for anyone who has stumbled upon this quirky program and checked this github
This seems like it'd be an incredible text editor on mobile devices, especially the game aesthetic and effects.
Godot Engine has documentation (including a sample Android project) on how to build an Android project:
https://docs.godotengine.org/en/stable/tutorials/platform/android/android_library.html
Unfortunately I only have a tiny amount of experience developing for Android, so raising an issue here in the hope someone else finds this before I have time to study it!
Hello, I would like to use TEXTREME as my default git text editor, but that needs TEXTREME to accept file as a argument when running TEXTREME in terminal.
Cheers
You should have support for RegEx when defining a syntax, this would make the creation of complex syntax highlighting easier! (Please combine this with my previous issue, aka, individual syntax files.)
for example inside "/syntax/javascript.txt":
/(if)(?=(\t|\x20)*(.*))/,magenta
This turns all if-statements with parentheses that may be containing code into magenta.
This way would be much more dynamic than just:
if,magenta
It doesn't work on MacOS. Error saying, "'TEXTREME' is damaged and can’t be opened. You should move it to the Trash." (downloaded from itch.io)
"rythm" should be "rhythm" on the main page ( https://le-von.itch.io/textreme )
Error:
'The application “TEXTREME” can’t be opened.'
I apologize for I am unable to provide any more details
to test the applet
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