Comments (7)
If you just want basic waypoints, use the linear provider with /npc path. Guided waypoints are specifically when you want a generalised path to stick to but do not want the NPC to follow a set order. They also use the new pathfinder so can be more glitchy - there's a debugging setting if you really want to set this up. The ender effects should disappear when you relog.
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The ender effects are still there. Also, I still can't find any way to remove the previous waypoints, and the NPC won't move at all unless I set him to wander now. I think it's from trying to remove waypoints and it adding too many in the same spot instead. How do I clear them, and the effect?
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You can now type 'clear' into chat to remove all waypoints.
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This appears to be answered fully.
If you need more help, please reply and we'll re-open the issue.
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Same problem here (2.0.25 1768), clear doesn't works (not detected in chat)
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@jeannen please open a new issue instead of replying to an issue from 2014...
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Wow, this is sure old!
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Related Issues (20)
- Change API to obtain player skins
- The npc does not show the skin of a bedrock player HOT 2
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- PlayerDeadEvent console error HOT 1
- ClassCastException and NoClassDefFoundError HOT 10
- NPCs don't regenerate health when hurt HOT 2
- Citizens says the plugin is disabled. HOT 1
- Console spam with trait error HOT 1
- Looking south using ViaBackwards HOT 1
- Cannot read field "h" because "server" is null Error HOT 2
- NPCs Wont stop following HOT 12
- NPC to be deleted/despawned when it dies. HOT 1
- Bug report from "[ModelEngine-4.0.5" HOT 1
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