Comments (6)
One option to allow clerics and televangelists to other govs while keeping theocracy as an interesting gov would be to make clerics and televangelists cheeper to built in theocracy or limiting their numbers or their success in other govs. @MartinGuehmann how much effort would it be to implement such?
A pro for clerics and televangelists to be available to other govs would be that it would surely make the game more interesting.
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One option to allow clerics and televangelists to other govs while keeping theocracy as an interesting gov would be to make clerics and televangelists cheeper to built in theocracy or limiting their numbers or their success in other govs. @MartinGuehmann how much effort would it be to implement such?
I don't think it is too much, E put in this Government modified stuff. The only thing is to implement it properly. It requires quite some repetitive code changes. The alternative is to add a government specific discount.
A pro for clerics and televangelists to be available to other govs would be that it would surely make the game more interesting.
Sure it would make the game more interesting. And of course to make Theocracy more interesting Fascism should indeed come later. So we can already agree on this.
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The alternative is to add a government specific discount.
How about adding a gov discount and an increased chance of success of their actions?
Fascism should indeed come later. So we can already agree on this.
I would welcome such a change.
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Possibly part of #186: https://github.com/civctp2/civctp2/pull/186/files#diff-7e6597dac40622ec01209766e48d9c92
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Sure it would make the game more interesting. And of course to make Theocracy more interesting Fascism should indeed come later. So we can already agree on this.
Hm, could that be realized by just re-ordering here:
civctp2/ctp2_data/default/aidata/strategies.txt
Lines 126 to 129 in 94e4ff7
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Sure it would make the game more interesting. And of course to make Theocracy more interesting Fascism should indeed come later. So we can already agree on this.
Hm, could that be realized by just re-ordering here:
civctp2/ctp2_data/default/aidata/strategies.txt
Lines 126 to 129 in 94e4ff7
No that is just about what government the AI selects. The strategies don't care about what the AI can choose from. That is determined by the governments available. The AI selects the first government available on that list in this Monarchy. This is from the default strategy other AIs may have Theocracy first. So those will switch to Theocracy, but not those that use the default strategy.
Anyway, reordering here won't help the AI with getting Theocracy, since it comes late and Fascism is just a few turns away.
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