An experimental Nightmare plugin for triggering true mouse events in the browser (instead of simulated ones as Nightmare currently does).
Example usage:
const Nightmare = require('nightmare');
const realMouse = require('nightmare-real-mouse');
// add the plugin
realMouse(Nightmare);
nightmare
.goto('http://yahoo.com')
.type('form[action*="/search"] [name=p]', 'github nightmare')
// use realClick() instead of click()
.realClick('form[action*="/search"] [type=submit]')
.wait('#main')
.evaluate(function () {
return document.querySelector('#main .searchCenterMiddle li a').href
})
.end()
.then(function (result) {
console.log(result)
})
.catch(function (error) {
console.error('Search failed:', error);
});
Install from NPM!
npm install nightmare-real-mouse
And then use in your Nightmare scripts:
const Nightmare = require('nightmare');
require('nightmare-real-mouse')(Nightmare);
The plugin provides three methods that are alternatives to those built into Nightmare:
Click on the element with the specified selector
. Note that, because this is a real mouse event, the click won’t actually happen directly on the specified element if it is obscured by some other element (instead, it will happen on the element that is visually "in front").
The actual location of the click will be the center of the specified element.
Issuing two realClick()
calls within 300ms of each other on the same element will additionally trigger a dblclick
event.
Fires mouseover
and mouseenter
events on the given selector
. This will also fire the relevant mouseout
and mouseleave
events on elements that the mouse was previously over, if any.
Fires the mousedown
event on the given selector
. It will also cause mouseover
and mouseenter
events on the element and mouseout
and mouseleave
events on whatever element the mouse was over if the mouse is not already over the element.
Nightmare-real-mouse is open source software. It is (c) 2016 Rob Brackett and licensed under
the BSD license. The full license text is in the LICENSE
file.