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Changelog

18.07.2023

  • Animation bugfix
  • Arc movement now is a default
  • Remove inventory from the cursor

11.07.2023

  • Arc Movement for ammo source and ammo holder

10.07.2023

  • Arc Movement class for nice ammo interactions

09.07.2023

  • Ammo thrower (throws an ammo over 1 tile)

19.05.2023

  • Fire Ammo (fire buff)

18.05.2023

  • Fire Ammo (first iteration)
  • Testing polygon

05.05.2023

  • Joystick controlls
  • Debug UI (constants change)

04.05.2023

  • Debug UI (first iteration)

01.05.2023

  • Gameplay changes:
    • Belts are free
    • Upkeep bounty reduction
    • Balance changes
  • Global config
  • Creatures have level

30.04.2023

  • Incrementing price of buildings
  • Speading up mines while holding cursor over them
  • Balance changes
  • Autoplacing towers (slight random)
  • Inventory UI

29.04.2023

  • Add rocks
  • First balance changes
  • Monsters spawning in batches

24.04.2023

  • Autoplace buildings (first iteration)

23.04.2023

  • Improve rotations

22.04.2023

  • First pixel art by hand :D

21.04.2023

  • Cursor Interactive system
  • Unlockable mining spots

17.04.2023

  • Fix for belts
  • Victory condition

16.04.2023

  • Building UI
  • End Portal

13.04.2023

  • Storage building
  • AmmoPuller building
  • CursorInventory refactor

12.04.2023

  • Improved belt building system

10.04.2023

  • Refactor of building system
  • Now there are some no-building areas
  • Preserve rotation when building multiple belts

09.04.2023

  • Buff system
  • Poison buff

08.04.2023

  • Poison ammo (visual only)
  • Ammo is responsible for damage now

07.04.2023

  • Massive refactor

06.04.2023

  • z-indexes fixed

03.04.2023

  • Migration to godot 4

22.03.2023

  • Bomb tower

21.03.2023

  • Add bombs and explosions

20.03.2023

  • Refactor Towers
  • Change mechanics of holding ammo

16.03.2023

  • Economy
  • Building Prices
  • Visible collection areas for Towers
  • Alert UI
  • Money UI
  • Enemies drop money on death

15.03.2023

  • Different type of ammo
  • Towers can understand what they shoot with

11.03.2023

  • Building system (everything is for free)

08.03.2023

  • Introduce belts, they can carry ammo
  • Ammo will dissapear after staying still for 3 sec

07.03.2023

  • Cursor now follow keyboard and joystick
  • StateMachine pattern

06.03.2023

  • Cursor now can hold and release ammo
  • Towers can fetch ammo
  • Towers shoot only when ammo > 0

05.03.2023

  • Skeletons are spawning constantly
  • Add source of ammo and ammo

04.03.2023

  • Tower can shoot projectiles

03.03.2023

  • AliveCreature
  • Tower can kill Skeletons
  • Skeletons have a health bar

02.03.2023

  • In-game cursor

10.12.2022

  • Tilemaps for water, grass and ground
  • Skeletons can move following path
  • Animation of Skeletons

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