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birdsnests's Issues

Minor Issue: Misnamed in MultiMC Instance

This is probably a null issue. I use MultiMC for working with mod packs and noticed on the list the BirdsNests1.12.2-2.0.0.jar shows up as "Corn Crop Mod" under an instances' mod list. Unfortunately I don't know what MMC uses to determine what name is used for the list.

I did check in the launched instance however and the mod is listed correctly under the mods options and under JEI's item search so there are likely very few others that will notice this behavior.

Include full source tree

A few important files are missing from this repository:

  • gradle/
  • .gitignore
  • build.gradle
  • gradle.properties
  • gradlew
  • gradlew.bat

Can you add these? (build.gradle is really the most important, since the rest can be assumed to be pretty much verbatim from the MDK.)

NEST_DROP_RARITY doesn't work?

Birds Nests Version: 1.4
Forge Version: 1.10.2-12.18.2.2120

I'm confused about how the NEST_DROP_RARITY config option works. I'm assuming it's a 1/X value. I want that nests drops are really rare, so I set it from 24 (standard) to 50. Then I started a new game, cut one big tree and got about 20+ nests. I think this is too much for a 2% drop chance. Can you please clarify what's happening?

Addition: It was a tree generated by Biomes O' Plenty, but the leaves were normal oak leaves. I also use WTF's Expedition's feature for dropping sticks from leaves. Maybe some sort of incompatibility issue?

Addition 2: After opening a lot of nests in creative mode, I ended with way too much good stuff for that amount of nests. I set all values a lot higher, e.g. emerald and diamond to 1000, and that gave me adequate results in my opinion. Maybe you want to take a second look at your random number generator.

Bird's Nest item is gone in most recent build (32x)

In the latest build (BirdsNests_32x.zip), the Bird's Nest item seems to be missing from the game completely. It doesn't drop from trees, nor show in JEI.

There's no changelog to suggest what has changed.

Crash when checking decayable property

The leaves from the Dynamic Trees mod crash the game when you break them. I reported this to the dev and he said it's a problem with Birds Nests trying to get a decayable property from the leaves.
He suggested possible fix here.
MC: 1.11.2

Version checker for 1.11.2 is deprecated

In 1.11.2 this mod checks for https://raw.githubusercontent.com/cleverpanda/BirdsNests/master/update.json
It no longer uses that in newer versions but the older version still looks for it, this should probably be looked into.

if you make a branch for 1.11.2 I can update it for you.

12.2 server issue or maybe question

nest_loot.zip

This might not be an issue. But I have hit a dead end so hoping for some help

I have been attempting to get custom loot table to work on my server. The file worked fine on single player. But when I moved it to the server I added one entry and at first it seemed just syntax error and i have managed to correct those but it still does not give drops now. Just disappears the nest.

Is it different on the server the location for the loot table? Or have I forgotten something else?

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