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garments's Introduction

Who

I am a full-stack developer with a focus on usable design. Feel free to get in touch.

Where

You can find a preview of my work and contact me at cjloewen.ca, or on LinkedIn at @cjloewen.

garments's People

Contributors

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garments's Issues

[FEATURE] Fabric villagers

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Trades using fabric related items. Can't speak at all.

Additional context
Really just an excuse to make fabric villages.

[FEATURE] Pillow trees

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Trees that are made of body pillow logs and pillow leaves. Drops Throw pillows which can be planted on fabric to grow more pillow trees.

Additional context
Perhaps this could be a precursor to making pajamas.

[FEATURE] Wool pick brush

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
An item that can be crafted from wood and iron.

  • Can be used with wool for some durability to create fabric, a crafting ingredient.
  • Causes damage between a wooden and iron sword.

Additional context
This brush is inspired by wool pickers. Which are machines were wool is fed in and spikes run through the wool, "beginning the process of opening up the locks of wool" (https://www.blackberry-ridge.com/prosdscr.htm). I haven't seen any "wool picking brushes", but I'm hoping that the process is close enough to be believable, without it getting tedious. I plan for fabric to be the basis of most, if not all recipes. It should be easy to get.

[FEATURE] Naked players

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Custom Steve and Alex skins that remove clothing on the characters.

Additional context
Not to be confused with porn. I do not intend to add any private parts.

[FEATURE] Wool pick

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A block, similar to a campfire, were wool is placed in and slowly turned into fabric sheets. A slower, but easier to automate alternative to the wool pick brush.

[FEATURE] Fabric blob boss

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A potential end boss were a living blob takes shape and attacks the player.

  • Tendrels lash out at the player.
  • The surface gravitates toward the player to cause damage.
  • Parts of the floor could follow the player and splash out.

[FEATURE] Garment item

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
An abstract item used to define garments.

  • Should primarily be made of fabric.
  • Dyable, like leather armor.

Additional context
Originally, I intended to have a dummy that fabric could be placed onto in order to create the garments. If the fabric was relatively close to the shape of a garment, that garment would be created. I may do this in the future, but not for a long while.
In the future, I want players to be able to apply custom patterns (e.g. polka dots) to garments. I'll likely have these patterns multiplied by the dye color.

[FEATURE] Configurable tool_crafting tools

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Is your feature related to a problem? Please describe.
Currently, anything that can be damaged is considered a tool in the tool_crafting recipe. Nothing can be done to change this if it is undesirable.

Describe the feature you'd like
Adding a new json array for tools (as a whitelist) would add the needed customization. Recipes that lack this recipe would than default back to treating all damageable items as a tool.

[FEATURE] Fabric block

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A smoother alternative to wool, made from 4 fabric. Like wool, this block can be dyed.

Additional context
In the future, I plan to provide a needle to add seams with support for connected textures.

[FEATURE] Connected textures

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Connected textures for fabric blocks with seams.

Additional context
I want to implement this using the Connected Textures mod.

[FEATURE] Core features

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A set of core systems to build off of:

  • The mod class.
  • Item registry.
  • Block registry.
  • Configurations.
  • Creative menu.

Additional context
Generally I already have a lot of these features implemented in a test mod for the base library. It is just a matter of porting them over (making changes as needed).

[FEATURE] Basic resources

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Basic resources for everything:

  • English localizations.
  • Item textures.
  • Block textures.
  • Block states.
  • Configurations

Additional context
After creating these resources, going forward I want to include resources in features before considering them complete.

[FEATURE] Properties as input

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Item and block constructors should be overloaded to accept Properties to make them easier to customize. Being an overload, instances could still be constructed by calling newInstance.

[FEATURE] Pajamas

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A set of fluffy clothing that decreases the amount of time required to fall asleep.

  • Slippers.
  • Pants.
  • Shirt.
  • Night cap.

Wearing the pants and shirt allow the player to sleep with monsters nearby. Wearing the full set allows the player to instantly sleep.

[FEATURE] Pillow Fort Portal

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Allows access to the fabric dimension. When:

  1. The player has been idle over a fabric block for 10 seconds.
  2. The player is in a light level below 10.
  3. The player is surrounded by no more than 292 blocks (7x7x7 interior).
  4. All solid blocks within a 6 block distance are fabric blocks.

The player leaves the dimension by dieing. Their inventory and experience is retained.

Additional context
I was inspired by a cartoon to create this.

[FEATURE] Achievements

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Achievements that help to guide the player.

  • Big boy/girl- Awarded for equipping underwear (boy for Steve model, girl for Alex model).
  • Sound sleeper - Awarded for crafting a full set of pajamas.
  • Seamstress - Awarded when crafting a lot of fabric.

[FEATURE] Garment rendering

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Garments should render on the player under armor.

Additional context
I tried doing this previously and recall it being a very involved process! I'm hoping things have changed. If not, I will likely try to create a utility in the base package to help with this.

[FEATURE] Chafing effect

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A potion effect applied to players that are not wearing garments.

  • Reduces movement speed by a quarter.
  • Reduces max health by a quarter.

Can be removed by equipping any garment.

Additional context
This is the only negative I have planned that will negatively impact players. Minecraft is OP! After some testing, I will likely adjust the amounts based on difficulty.

[FEATURE] Swimsuits

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Sets of swimsuits that increase swimming speed.

  • Swimming trunks.
  • Bikini (top and bottom).

Only a single piece is required to get the swim speed increase.

[FEATURE] Socks

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Causes the player to slip around and run faster when jumping (as if on ice).

[FEATURE] Garment slots

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Player slots for garments.

Additional context
I'll need to link garment slots to armor slots. In the future, I plan to have it so that garments can not be equipped while armor is equipped in the linked slot.

[FEATURE] Sports bra

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A firmer bra. Increases movement speed when equipped.

[FEATURE] Underwear

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A basic garment.

[FEATURE] Garment decoration

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
I want to allow players to infinitely customize the garments. I have a few ideas of how to allow this but am not sure of the best way to go about it.

  • Add a Dummy that garments (or fabric sheets) can be placed onto. Than dye can be used to change the color of a part of the garment (subtractive color).
    Pros: Would offer the most customization.
    Cons: It would cost a lot of dye, would require a fairly open space to navigate around the dummy and would be the hardest option to create.
  • An editor were garment designs can be created ahead of time and applied to garments (if the player has the required dye).
    Pros: Hardly any space required, would offer the same amount of customization potential.
    Cons: Just as hard to create.
  • A banner style editor, allowing players to layer patterns over garments.
    Pros: Far less skill required.
    Cons: Less options, slightly easier to create.
  • Resource pack textures. Allow textures to by applied to garments using patterns.
    Pros: The player can use their own tools, easiest option to create.
    Cons: Either the game owner would have to create all patterns for players or servers would need to download patterns from players. No way to create garment patterns in-game.

Additional context
When I originally attempted to create this mod, I tried starting with this feature. It was a nightmare! Far too complex to do before release.

[FEATURE] Garment enchants

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
The ability to enchant garments. Starting with basic enchantments (unbreaking, mending and protection).

[FEATURE] Needle

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Crafted from iron and a rock. Right clicking a fabric block with it will add a seam for some durability. Using it multiple times on the same block will add a different type of seam:

  • Straight stitch.
  • Hemming stitch.
  • Zig zag stitch.
  • Cross stitch.

[FEATURE] Fabric End

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A heavily decorated pillow fort arena with cave-like offshoots.

Before defeating the boss
The player would be trapped with the boss in the main arena. All fabric would be unbreakable and light producing blocks would be dim.

After defeating the boss
The player can return by standing in the center of the arena. Fabric would now be breakable. The fabric previously blocking the offshoots would be replaced by web. Blocks would produce light normally.

[FEATURE] Bra

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A basic garment.

[FEATURE] Fabric golem boss

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A potential end boss were a giant fabric golem with glowing eyes rises out of the ground and attacks the player.

  • Running into them periodically.
  • Spawning minion golems.
  • Levitating furniture and throwing them at the player.

[FEATURE] Fabric mobs

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Fabric variations of every mob.

  • Drops fabric and fabric related items.
  • Deals little to no damage.
  • Far more happy/carefree/lighthearted.
  • Has increased knock-back.

Additional context
Some fabric mobs may have other custom behaviour.

[FEATURE] Dressing

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
Preventing garments from being equipped when armor is equipped in a linked slot (e.g. Can't equip Underwear while wearing Pants).

[FEATURE] Fabric sky

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
In the fabric dimension, the Sun and moon should be made of fabric.

[FEATURE] Longer sleep times

  • Is this a suggestion?
  • Does it solve a current problem?
  • Are you looking for help creating it?

Describe the feature you'd like
A configuration to extend sleep time and how much to increase sleep time when sound is playing nearby (multiplied by volume).

Additional context
This is to be combined with pajamas, which decrease sleep time.

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