Comments (2)
The blog requires that I approve each comment before they appear publicly. I've posted a reply on the blog, but I'll cross-post it here too:
I have been taking a break from the project after being stumped on how to make GLideN64 work on big-endian platforms. My newest plan is to install big-endian Gentoo Linux on my Raspberry Pi 3B+, so that I have a big-endian platform with hardware-accelerated OpenGL support. With that, it should be trivial to get GLideN64 working properly. Once that is done, I can focus on making a proper OpenGLES2 implementation and finally get the emulator running at a decent speed on the Wii U.
from clownmdemu.
I'm glad you are continuing to work on it and hope you can get the OpenGLES2 stuff working on WiiU, there's still quite a few of us hardcore WiiU Retroarch users still out there looking forward to what you can do.
N64 on WiiU is like the Holy Grail of RA Cores lol
Thanks :)
I'll post this to your Blog too and mark this as closed :)
from clownmdemu.
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from clownmdemu.