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View Code? Open in Web Editor NEWCE: Movement. An Open-Source Arma 3 Modification.
License: GNU General Public License v3.0
CE: Movement. An Open-Source Arma 3 Modification.
License: GNU General Public License v3.0
Version:
0.1.2
[e.g. 0.0.0 stable, commit hash]Description:
nanner (Knightin) [steam]:
The Speed Indicator does not appear when playing using Interface Size: Normal or larger. Interface Size: Small and Very Small display the speed indicator just find.
I believe the problem is simply related to the interface size and the indicator not fitting on the screen due to position.
Potential Solution: Allow user to customize the position and size of the indicator using CBA addon options of via the Game Options > Layout > Customize Layout screen (similar to how ACE and Tao's Foldable map do it)
Version:
0.1.2
[e.g. 0.0.0 stable, commit hash]Description:
Every animation is affected by setAnimSpeedCoef.
Steps to reproduce:
Follow this flowchart!
Expected behavior:
Animation to play at normal speed
Where did the issue occur?
Add ability to resize and reposition UI elements:
Add the ability to reposition and/or reposition the indicator elements.
Version:
0.1.5
[e.g. 0.0.0 stable, commit hash]Description:
Speed is not applied when in extended lean. Likely due to the animation check.
Steps to reproduce:
Follow this flowchart!
Expected behavior:
Expect the speed to be applied to animation.
Author:
Dutch (Steam)
Version:
0.1.3
[e.g. 0.0.0 stable, commit hash]Description:
The speed and stance indicator is being cut off.
Version:
0.0.1
[e.g. 0.0.0 stable, commit hash]Description:
AnimSpeedCoef is not updated globally in a dedicated or hosted environment. https://community.bistudio.com/wiki/setAnimSpeedCoef
Steps to reproduce:
Follow this flowchart!
Expected behavior:
Expect speed to be updated according to the indicator
Where did the issue occur?
Version:
0.1.6
Description:
Illu [steam]:
When the player is in an ACE carry or drag state the speed is adjustable leading to some pretty goofy and unintended results.
Screenshots:
Video
Copied from Steam Workshop. Original requester: HBAOPlus
Description of feature:
Hi, could you please add an option to limit the max and min walking speed(eg. 80%-130%)?
Copied from Steam Workshop. Original requester: HBOAPlus
Description of feature:
When the players' legs are hurt to be lamed, walking speed should only be slower than normal.
Version:
0.1.6
Description:
When deploying an ejection seat parachute, CEM throws the error Picture \z\cem\addons\movement\ui\stance_-1.paa not found
. Testing is being done with no enabled mods other than CEM and the latest stable CBA release. When the error is thrown, it also causes the game to hard lock, preventing any interaction until the game is force-quit.
Depending on ejection conditions, the bug presents in several ways. In certain situations, apparently the presence of an actual ejection seat, the bug triggers upon deployment of the parachute. In other situations, the bug appears as soon as ejection happens. Regardless, CEM throws the error Picture \z\cem\addons\movement\ui\stance_-1.paa not found
. Testing is being done with no enabled mods other than CEM and the latest stable CBA release.
In situations where the bug doesn't appear until the parachute is deployed, the game hard-locks and no interaction is possible until the game is force-quit. Otherwise, the bug seems to prevent the deployment of the parachute entirely and forces the player to pancake. More confusing, the bug doesn't trigger if you simply take control of the pilot of a plane spawned in Eden, but does appear if you spawn the plane without a pilot, spawn a separate entity for the player (doesn't seem to matter if the entity is a pilot or not), and then get in the plane.
In the following aircraft, I have replicated the bug in a way that necessitates deploying the ejection seat parachute, resulting in a hard-lock:
In the following aircraft, I have replicated the bug such that the option to deploy a parachute is never given, but the game does not hard-lock:
The Caesar BTT variants do not automatically provide a parachute in vanilla, and do not trigger the bug.
Steps to reproduce:
Expected behavior:
The parachute should deploy without error!
Where did the issue occur?
Log Files:
Mission Files:
Mission seems to be irrelevant.
Author:
MKNavaG (steam)
Customizable speed values:
Add a way for mission / addon makers to dynamically change the the speeds to allow for level-up / perks / class type gameplay.
Description of feature:
Add a keybind to quickly reset speed to default movement speed.
Make AI less aware of player at lower movement speeds:
When a player's movement speed is set lower the AI should be less aware to simulate sound levels decreasing on player.
Version:
0.1.7
Description:
Illu [steam]:
movement speed bug?
notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease
Screenshots:
https://www.youtube.com/watch?v=R5vFYPpblnc
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