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surface-experiment-pack's Issues

SEP Central Station Transmission not placeable?

When I try to place a SEP Central Station Transmission (should it be Transmitter?) using the H key I get "Attach function is not supported for this part" also the model seems to spawn upside down once taken from a container.

I can provide pics if that helps.

Cannot open the menu for the plugs

I installed this mod with only KAS, KIS and module manager, but I found that though every other thing is fine, I cannot open the menu of the plugs, means I cannot give power to my devices. Did the mod changed the way of linking the plugs?
KSP.log

Linear Power Connector

Basically is a double sided plug you attach to the ground, lets you extend your power cables.

Incomplete Upload

Hello. When I try to upload the data through a relay the transmission progress reaches 100% and then just stops. I don't receive the science and then can't upload the remainder of the data.

SEP_CentralStation not working properly with RemoteTech

The Central Station antenna does not work with Remote Tech as of SEP v2.1.4 and RemoteTech v1.8.6 in KSP 1.2.2

The antenna is simply ignored by Remote Tech. But the Central Station works as a RT probe if you stick an external antenna to it.
But instead of just complaining. I decide to try my hand at the Remote Tech MM patch.
https://remotetechnologiesgroup.github.io/RemoteTech/modders/modules/ says:

"You must remove any ModuleDataTransmitter modules from the antenna if using ModuleRTAntenna."

So:


	!MODULE[ModuleDataTransmitter]
	{
	}

Great ! the antenna now works! But We lose the animation... Humm Workable but... I want the animation...
It has to have something to do with ModuleAnimateGeneric

The patch already has a reference to ModuleAnimateGeneric but the original .cfgt file does not. The animation is referred inside ModuleSEPStation

Comparing to the RT patch to the Stock antenna:
The stock antenna has its animation referred inside ModuleDeployableAntenna
The RT patch has:

	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}

So lets add:

	@MODULE[ModuleSEPStation]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}

Bingo! Working antenna and working animation!

My_SEP_RemoteTech.cfg.txt

PS: Just Saw the SEP 2.1.5... but its RT patch looks the same.

Some parts (e.g. power plug) not available in VAB

Hi. Maybe I messed up something. Mods are installed with ckan. Tech tree node electricity includes the AKI Power Transfer Conduit. Also unlocked it. In VAB/SPH it is not available. Not via category nor via name search.
After googling and looking around I found the SurfaceExperimentPackage/Parts/SEP_plug.cfg. History showed, that category was and is set to none. But if I change it to category = Utility, I can find the part in the VAB/SPH.
Did I break stuff or need the cfg an update? As said, I installed all (42) mods via ckan for KSP 1.2.1. I also deleted and reinstalled all mods, switched from career save game to newly created sandbox. Didn't do the trick. I saw YT mod showcase with the plug available.
I also did a grep --include=*.cfg --exclude-dir=Squad -rnw '.' -e "category = none" resulting in ./SurfaceExperimentPackage/Parts/SEP_Screwdriver.cfg:15: category = none ./SurfaceExperimentPackage/Parts/SEP_CentralStation.cfg:115: category = none
I guess, Central Station is just the sub part, but the Screwdriver is also missing. I just got the wrench.

Besides you mod, there are a lot of category = none hits and I did not looked them up. Anyway, is this a confirmable bug?

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