A (Unity) surface shader made to apply camo over any existing model.
Includes additive and blend shader.
Extra: RGB Shader - Split your camo into 3 b/w textures, set color for each one - full customization.
Heavily inspired by World of Tanks. (I'm looking for internships, Wargaming!)
Plane by Chappi. LINK
The shader supports:
- Albedo Texture
- Normal Map
- Metallic Map
- Smoothness Slider
This shader requires:
- Camo Mask (B/W, defines where camo is rendered)
- Camo Texture (B/W and Multiplied by Color or Colored Texture)
This shader allows you to:
- Set camo scale
- Set camo location
- Set camo color
Not up yet.