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This project forked from jpbotelho/camouflage-shader

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Camo surface shader made in unity with support for camo map. Inspired in WoT

License: MIT License

ShaderLab 100.00%

camouflage-shader's Introduction

Camouflage Shader

A (Unity) surface shader made to apply camo over any existing model.

Includes additive and blend shader.

Extra: RGB Shader - Split your camo into 3 b/w textures, set color for each one - full customization.

Heavily inspired by World of Tanks. (I'm looking for internships, Wargaming!)

Plane by Chappi. LINK

Usage

The shader supports:

- Albedo Texture
- Normal Map
- Metallic Map
- Smoothness Slider

This shader requires:

- Camo Mask (B/W, defines where camo is rendered)
- Camo Texture (B/W and Multiplied by Color or Colored Texture)

This shader allows you to:

- Set camo scale
- Set camo location
- Set camo color

Examples

Online HTML5 Demo (Run in your browser)

Not up yet.

Before Camo

Before Camo

After Camo

After Camo After Camo After Camo

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