A simple script which let's you split a large mesh into chunks. Designed to work well with imported Tiled2Unity terrains, but should work with any kind of mesh. Also my very first public project ever.
Put MeshSplit.cs and the Editor folder in the Assets folder in your Unity project.
Put the "Mesh Split" component on the game object you want to split and hit the "Split" button.
Requirements:
- Mesh Filter component
- Mesh Renderer component (optional)