Comments (1)
This phenomenon will occur because the GPU computing performance on mobile devices is weaker than that of the CPU, which is normal. Because if the same scene is placed on a PC with stronger GPU computing performance, the GPU particle frame rate will be higher than the CPU particle. Therefore, this issue is closed. This performance issue needs to be optimized by reducing the particle refresh rate and rendering resolution, as well as the computational complexity of the vertex shader.
在移动设备上因为 GPU 计算性能弱于 CPU 所以会出现此现象。属于正常现象。因为相同的场景如果放在 GPU 计算性能更强的 pc 上就会出现 GPU 粒子帧率高于 CPU 粒子。所以此 issues 关闭。此性能问题需要通过降低粒子刷新频率以及渲染分辨率以及顶点着色器计算复杂度来进行优化。
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