Comments (11)
Did the error occur on export?
What mode was the selected object in?
from blender-cod.
te error occure on export and ist was in pose mode
from blender-cod.
ow i see it has to bee in object mode tnx for the help
from blender-cod.
now i can put the .XANIM_EXPORT in the game files ore doe i have to doe some thing extra with it to get in in mw2
from blender-cod.
.XANIM_EXPORT and .XMODEL_EXPORT need to be compiled to binary xanim and xmodel files using the mod tools / Asset Manager. AFAIK there are no mod tools since CoD 5: World at War however, which would allow you to compile the files.
from blender-cod.
so i need a Asset Manager to be able to inport compile the code?
if so witch one woud you recomend for CoD4
from blender-cod.
Yeah... well, the CoD4 Mod Tools obviously. You should patch the game to 1.7, install mod tools and patch mod tools to 1.1.
from blender-cod.
You would need the CoD4, CoD5, or BO1 mod tools depending on which game you are modding (Ensure that both the game and the mod tools are at the most recent patch). You then have to open Asset Manager and set up your model and then run Converter.
from blender-cod.
Hey @SE2Dev! I kinda feel sorry that I never reviewed your code. It's just that work life caught me (didn't have a real student life during my entire degree) and in the meanwhile the interest in modding for Call of Duty declined a lot I suppose. We should do a proper release of your version still... Are there any open TODOs?
from blender-cod.
No problem! I haven't gotten around to making a proper TODO lately - and happened to find a few bugs while working on some stuff. The most recent bug fixes I did haven't been committed yet though because the code is a complete mess and I need to clean it up a bit first. You can see most of what I've done in the development branch though.
from blender-cod.
i am using it for mw2 but it is voor a online thing and than the official way we work is maya -> CoD4 but i dont have maya so i want to use blender and after that a frend can bring it from cod4 to mw2
from blender-cod.
Related Issues (20)
- Refactor Object Selection Logic for Export
- Exportable Model Resolution is Too Strict HOT 5
- unexpected keyword argument (same issue as #16) HOT 4
- Incorrectly exported UV Maps HOT 7
- Refactor Scale Functionality HOT 1
- Add Blender 2.9x Support HOT 8
- CoD 2 moddeling with Blender 2.61 cant export models HOT 2
- Special file (animation) export problem
- Blender 2.9 export problem HOT 3
- version 0.5.2 doesn't even work with blender 2.8x HOT 1
- doesnt work in 2.8x or 2.9x HOT 1
- Don't Work with Blender 2.92
- Rewrite Material Import Logic
- installation issue
- Doesn't Work on Blender 3.0.0
- Blender 2.93+ uses Python 3.9+
- calc_tessface was removed from Mesh API in Blender 2.80 HOT 4
- texture_slots was removed from Material API in Blender 2.80
- Mesh cannot be removed from main database
- can't find export/import button HOT 1
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from blender-cod.