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MusicBeam is a multi plattform software to use a projector as a rgb laser.

Home Page: https://www.musicbeam.org/

License: MIT License

Makefile 2.41% Processing 97.59%
projector rgb-laser processing java laser light lightshow

musicbeam's Introduction

MusicBeam

Join the chat at https://gitter.im/codingjoe/MusicBeam

MusicBeam is a multi platform software that allows using a projector as a RGB laser. MusicBeam is written in Processing a JAVA based language that is easy to learn to enable users to contribute new effects.

Download

The latest releases can be found at: musicbeam.org

Contributing

MusicBeam is writing in Processing a Java sublanguage. It is extremely easy to write even without prior coding experience.

Setting up the Processing

MusicBeam is written in Processing. Therefore first step is to setup Processing, which is very simple. Just go do processing.org and download the latest version for you operating system. If you are having trouble setting up Processing make sure to check out their Supported Platforms Guide.

The next step is to install the needed third party libraries. Simply open the Processing IDE and go to Sketch > Import Library... > Add Library... This will open the Contribution Manager.

All thats left to do is to search and install for the libraries:

  • ControlP5
  • Minim

That's it, open the MusicBeam.pde file and hit play.

License

Copyright (c) 2012-2016 Johannes Hoppe [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

musicbeam's People

Contributors

codingjoe avatar dependabot[bot] avatar gitter-badger avatar kroeder avatar matteogheza avatar mimoja avatar tgfmfc avatar

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musicbeam's Issues

MusicBeam Works On laptop but not on PC

First off i just want to say i absolutely love this program. Sliced bread has nothing on this :)

This issue i have is the program works fine on windows 7 32bit and 64bit as well as my windows 8 32 bit laptops but refuses to open on a PC running any operating system.

Once i have clicked on the .exe it executes for a few seconds and then stops. I don't get the main interface loading or anything. All I get is a java process starting.

I am running the latest version of java as with all the laptops. The PC i have installed all operating systems from XP up to windows 8 and nothing has worked.

I really would like to get this running.

Many thanks

Brad Williams

Bugfix for Grey Window on win10 64bit i7 7500U Asus Zenbook

First off all let me say, great idea to realize this kind of lightshow with a beamer! i work for a event-tec company in germany, and we trying to implement it in lightshows for small venues / company-events, ec, could be a really nice add on to every basic lightshow in venues up to 150 to200 people.

i still cant get it to run on the new hybridbooks (asus zenbook ux360uak win10 64bit i7 7500U, Intel HD Graphics620 ), tried it with several beamers, displays, newest java 8.131, administrative rights, tried the audio-line in too, but it wont go further than the grey window. Any suggestions what might help?

Mac download appears damaged

Just tried downloading twice, but each time I open the app I get this error:

“MusicBeam.app” is damaged and can’t be opened. You should move it to the Trash.
Google Chrome.app downloaded this file today at 8:57 AM from musicbeam.zepplab.net.

OS X 10.9.5, 2.4 GHz i5, 4GB RAM

Windows SmartScreen prevented start (v2.1.0 >)

Since v2.1.1 the start of MusicBeam.exe causes Windows SmartSreen to prevent the start
Windows SmartScreen prevented an unrecognized program from starting. Running this program might put your PC at risk.

v2.1.0 is not affected

System: Windows 10 (x64) and MusicBeam32 & 64

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Java exception when no line in cable was found

In #19 a Java Exception causes the application to shut down when no line in cable was found

However, this can't be reproduced
I assume (on Windows) this can be related to the audio settings (activated or deactivated audio interfaces)

If anyone can provide more information or can reproduce it please report this

These are the information we currently have:

  • The Java Exception is caused by having no line in cable plugged in
  • I could reproduce this one time - after plug in a cable and then unplug it, the bug disappeared
  • This was reported in >= v2.0.1

In #19 we got the following debug report from a user

  1. Deleted all folders for MusicBeam and Processing and then re-downloaded them Processing and MusicBeam source code into a folder called Laser Show Downloads
  2. Moved the actual MusicBeam and Processing-3.0.2 folders our of the zipped downloaded folders to a folder called Laser Show
  3. Opened Processing and installed ControlP5 and Minim libraries
  4. Closed Processing
  5. Opened mp3 file with Windows Media Player
  6. Double clicked on MusicBeam.pde and the file opened in Processing with another window opening that is all grey in color
  7. Clicked on Play and got the following error:

highlighted line 55: bdFreq - new BeatDetect(in.bufferSize(), in.samleRate());

at the bottom of the Console tab this is displayed:

==== JavaSound Minim Error ====
==== unable to return a TargetDataLine: unsupported format - PCM_SIGNED 44100.0 Hz, 16 bit, 4 bytes/frame, little-endian

=== Minim Error===
=== Minim.getLineIn: attempt failed, could not secure an AudioInput.

In the Errors tab this is displayed:
NullPointerException (in Red)
Problem Tab Line
The value of the parameter keyCode is not used Effect 149
The value of the parameter keyCode is not used Effect 155
The Value of the local variable "radius" is not used Polygon_Effect 56

Menu bar on osx mavericks

In mavericks the menu bar is on every screen. I does appear on the stage as well.
This might solve the issue.

sudo defaults write /Applications/MusicBeam.app/Contents/Info.plist LSUIPresentationMode -int 4
sudo chmod 644 /Applications/MusicBeam.app/Contents/Info.plist

Mac OSX

Does not run on OSX El Capitain , says the file is damaged.

Cant move to external screen

Hey

Musicbeam will not set the stage to be on the external display no matter what i try. Somehow this used to work but lately it is not. I have to mirror the screens then i have no control over the light show as i need to switch between stage and controller to change effect. Any advice?

Ive tried this on a Macbook Air 2014, Macbook Pro 2012, and iMac 2013 all with external displays running via thunderbolt to hdmi and all running OSX El Capitan. Thanks for your help.

Mac OSX "MusicBeam is Damaged" issues

Whenever i try to open the actual mac os application it tells me the app is damaged and can't be opened. So i went and got processing and downloaded and installed the necessary library but i would still get and error message when trying to run the script

Can't open app

Hello, is there any way that I can modify this to work on the new Apple OS? I really want to use it, but the new OS won't let me open it.

RGB Spot Manual Trigger should trigger on every click

The manual trigger button triggers only after every x-seconds
In my opinion the manual trigger should not be bound to a condition

It should trigger as soon as you click

What do you think @codingjoe ?

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Completing strobe effect

Feautres Complete:

  • Manual Trigger
  • Auto Hue Selector

Missing Features:

  • HAT/SNARE/KICK/PEAK
  • Frequency

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virtual audio cable issues ( for mac)

Please..Kindly, I hope to assist me in finding the solution for my problem of virtual audio cable setup, I have installed SoundFlower software to work with software
or platforms that transcribe the audio files into text like (transcribe.wreally.com/app# and Web Speech API Demonstration "speech recognition programs and others),
I have added "Multi-Output Device", then I assigned SoundFlower (2ch) device as input
And Build-In Output and combine them in one collection, as explained in some site, and your video, but it doesn’t work properly, so that, when I try to highlight on any device of them
(under Multi-Output Device tree) , it doesn’t, what is its problem?

Thank you

Implementing setting load/save

I edited the title

This is about implementing saving or loading settings + loading default settings
Planned is to save changes in the effects

Black screen problem

IM trying to run MusicBeam on OSX El Capitan however all I se is a black screen?
How do I fix this?

stack trace from a raspberry Pi

13632719_10209190090016662_737666054_o

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Integrating Philips Hue

What would really pimp this up is a combination with the wifi controlled bulbs from philips. I know this is open source - maybe i'll get a chance and look into it. thanks so far.

waveform not working

Hi,

Just downloaded the new 1.0.1 verision of MusicBeam - I definitely see the potential with my projector. The problem is that I do not see the waveform in the application and therefore the effects do not reflect the audio.

I'm on an '08 macbook pro running mountain lion, 4gb ram etc. Any thoughts on this? I reinstalled and same problem. Please help!

Screen Shot 2013-03-27 at 6 22 08 PM

MusicBeam not working on Win7 x64

hello and thanks for interesting project
i have few problem with MusicBeam , i cant see any effect
i tried both 32 and 64bit version i tried running from source using processing 3 and fresh new updated p5 and minim library but nothing work for me
i just see gray screen on project side and from GUI some times it lose detection just show bar graph with no hat snare kick detection
when i run it using proccessing it just show me some error
this is complete console error that show to me:

ControlP5 2.2.6 infos, comments, questions at http://www.sojamo.de/libraries/controlP5
java.lang.RuntimeException: Cannot compile fragment shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:2: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. 
ERROR: 0:30: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. 
ERROR:  compilation errors.  No code generated.

at processing.core.PGraphics.showException(PGraphics.java:8211)
	at processing.opengl.PShader.compileFragmentShader(PShader.java:1000)
	at processing.opengl.PShader.compile(PShader.java:924)
	at processing.opengl.PShader.init(PShader.java:894)
	at processing.opengl.PShader.getAttributeLoc(PShader.java:595)
	at processing.opengl.PShader.loadAttributes(PShader.java:1123)
	at processing.opengl.PGraphicsOpenGL.getPolyShader(PGraphicsOpenGL.java:7081)
	at processing.opengl.PGraphicsOpenGL.flushPolys(PGraphicsOpenGL.java:2378)
	at processing.opengl.PGraphicsOpenGL.flush(PGraphicsOpenGL.java:2315)
	at processing.opengl.PGraphicsOpenGL.endDraw(PGraphicsOpenGL.java:1480)
	at processing.core.PApplet.handleDraw(PApplet.java:2447)
	at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:866)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
	at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
	at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
	at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
	at java.util.TimerThread.mainLoop(Timer.java:555)
	at java.util.TimerThread.run(Timer.java:505)
Could not run the sketch (Target VM failed to initialize).
For more information, read revisions.txt and Help ? Troubleshooting.

and it happen when i click on one of the effect and crashed after that
is there any way that i can run this project on my pc ?
thnks

Windows launch error

Both Windows and Mac versions throw errors when opening. On OSX it says the file is corrupt and on Windows it says there is a Java Exception

Instructions on running it from processing?

Hi,

It looks like great software but I can't run it. The makefile doesn't seem to run just the MacOS instructions. I have tried installing processing, then ControlP5 and Minim as libraries. But now I get no javax.opengl or something. That's with processing 3 (the latest).

With Processing 2.2.1, there is a error on line:
"displays.captionLabel().set("Select Video Out").align(ControlP5.CENTER, ControlP5.CENTER);"

saying captionLabel does not exist. So I commented it out and the program started.

won't unzip properly

I get this when I try to open the app.
Late 2013 iMac running Sierra 10.12. 32gb RAM3.5ghz intel core i7
screen shot 5628

Makefile typo

clean:
rm -rf ./MusicBeam/appliaction.* ./builds/

has type in word "application"

Completing Scanner effect

Complete Feature:

  • Weight Setting
  • Speed Setting
  • Manually Setting hue

Missing Features:

  • Automaticaly change hue

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It says there is no audio input detected. Tried everything still gives error

I have a windows 10 optiplex 790 with 8gb ram and a 64-bit os and a good amd graphics card. I have gotten this program to work before but this time it seems that this error is hard to fix. I have tried re-downloading, downloading the 32-bit, and trying different sound options. this is what comes up when i open musicbeam.

Device deterction
No audio input found!
Please chek the audio settings on your current os. there must be at least on input activated.

-Im sure i can do this i just dont know for sure what is meant by this error..
Thanks

Mac OS X Bug

Downloaded Zip, opened music beam, says file damaged, cannot be opened, move to trash.

Crash on app launch

The app is crashing at launch with: CFEqual() called with NULL first argument OS Sierra.

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Hey, not sure how old this is but i cant even get this thing to run...

Yes....i am a n00b ...sorry peeps..

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Syphon / Spout support

It'd be great to see MusicBeam support Syphon and Spout to allow more advanced video output workflows.

I appreciate the fact that supporting two different OS-specific technologies inside a cross-platform app isn't ideal but it'd be a very useful feature to have.


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The effect's list needs a scroll so more effects can be added (w/ suggestion code)

We can't add any new effects to the Effect effectsArray, or better; anymore toggles to RadioButton activeEffect, because the additional toggles are rendered off screen.

I looked for ways to wrap the activeEffect into one of the scroll controllers like ListBox or ScrollableList.
I think we may need to drop RadioButton activeEffect in favor of a ScrollableList with no visible bar.

I wrote some short code to test it out:

screen shot 2018-05-15 at 7 01 37 pm

cp5 = new ControlP5(this);
scroll = cp5.addScrollableList("scroll")
     .setType(ScrollableList.LIST)       
      .setBarHeight(0)
      .setSize(150,150)
      .setItemHeight(20)
      .setBarVisible(false)
      .setPosition(width/2-75,height/2-75) ;
void scroll(int i){
     //println(i, cp5.get(ScrollableList.class, "scroll").getItem(i));
     Effect effect = (Effect)cp5.get(ScrollableList.class, "scroll").getItem(i).get("value");
     println("id",effect.val,"name",effect.name,"was chosen");
   }

I think it looks like the original implementation with an added scrollbar.
@codingjoe I'll love to hear what you think.

Adding keyboard support for each effect

Using a command pattern to add keyboard support for each effect.

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Doesn't work properly on Windows7 x64

With Win7 x64:

The x64 version doesn't work, starting the projector only gives me

  1. a white fullscreen window and
  2. the recognition (Hast/Snare/Kick) breaks, either by nothing is recognized anymore or Hat is recognized the whole time.

The x86 version works in general, but the UI is broken after switching between windows a couple of times using Alt-Tab. "Broken" means here that you cannot use the UI elements anymore, but only drag most of them around. See picture, the UI elements that are still in place could not be dragged.

x86_broken_ui_after_dragging

My findings for executing the jar directly will follow.

main section disappear after edit an effect

if i clic on the edit button of any effect, and then close it (clic again) the main section disappear and i have no way to get it back.

i'm using mac 10.7 and musicbean 1.0.1

MultiColor Support for SnowStorm and Laserburst

I was playing around with the different effects and thought about new features
How about we add a "MC" (MultiColor) Button next to the Hue-Slider

On MC = ON the effect creates shapes in n-different colors (maybe 3?)
Maybe I'll do a quick test version and test it in a live environment and record a short clip for presentation

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Blank screen in OS X El Capitan, errors in Processing

Hi,

I'm trying to test MusicBeam on MacBook Air/OSX El Capitan with projector set as second monitor, and it's not working.

It's giving a blank/black main screen with no UI or anything at all.

I've tried opening the MusicBeam.pde in Processing, and installing the libraries as described in the readme file, and it gives errors when running in Processing which make me think one or more library is not loading correctly - eg. line 26 "Stage stage = null;" give the error "The class "Stage" does not exist", and likewise for many classes thereafter.

Any help appreciated.

Thanks,

Andy

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BPM Trigger additionally to the speed trigger

Next Feature Idea: a BPM Button which blocks the speed value
I'm pretty sure either minim or another library out there is able to check the current BPM of a song and then triggers the current effect per beat

This could be additionally to the speed trigger

  1. Speed is more a blocker: a effect trigger only triggers within a time value calculated by speed + H/S/K/P
  2. BPM triggers a effect by beat

I'm not sure how easy this is to implement, though
If the BPM Trigger also needs H/S/K/P or just triggers every beat etc.

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Double check facebook feedback

  • Strobe - only the manual triger and auto hue selector works
  • Scanner - hue doesn't change automaticaly, manualy works fine
  • Moonflower - when speed is increased to 0.90-1.00 the flower goes off screen on an adventure. And never returns...
  • RGB Spots - does not move, only manual trigger works. Speed OK, Radius OK
  • Derby - auto hue changer doesn't work, everything else is OK
  • Snowstorm - works great
  • Laserbusrst - works great
  • Polygon - works great

keeps defaulting to primary display

hello
I'm running a mid 2010 mac mini running Yosemite OS. after setting the displays everytime i open the software, it opens and my primary display goes black. the main display is run thru the hdmi port and the samsung projector is run on the lightning port. i have the background on the second(extended) display and full control(apps and such)on the primary display. any help would be great!!!!!!!!

oh and I'm running the latest version of musicbeam!!

Tool Suggestion: Projector Simulator

It is difficult to develop or debug effects without a projector. MusicBeam uses the light beams from a projector to make effects. Developers must imagine how the beams look like when developing without a projector.

I created a tool that takes the image that is intended to go to the projector (second window) and creates a light beam simulation for it. Developers can pan, rotate, and move around a virtual room to see their effects in motion.

Projector Simulation screenschot

Code to be added to Stage class:

ProjectorSim sim = new ProjectorSim();
String[] args = {"Simulator"};
PApplet.runSketch(args, sim);

draw(){
  ...
  sim.updateImage(get());
  ...
}

Developers do not need to add any additional code to their effects class. This tool allows for quick prototyping and debugging.

Complete "RGB Spots" effect

Complete Features:

  • Manual Trigger works
  • Speed Setting
  • Radius Setting
  • HAT/SNARE/KICK/PEAK
  • Automatically running

Edit: Checked the recently finished features

Issues Starting Up Music Beam Version 2.0.1

Hello and good day,

I first just wanted to start off by saying thank you for offering this free software for all of us DJs/VJs and fans alike out there. What a great concept. I just happen to have a projector lying around the house so this would be perfect. I am an aspiring DJ and I am trying to be more of a complete DJ and thought the need to add visuals to the entertainment in a DIY (do it yourself) type of manner. Unfortunately I am having trouble getting this application to work. Every time I go to start it, I get a black screen and nothing happens. I've downloaded the Java application and tried older versions and still am having trouble. Are other users in the same boat? Are there any work around? I really want to use this program ASAP. I need to see this working in my house. Below I have listed the specs I am working with.

Computer: Apple MacBook Pro (Retina, 15-inch, Mid 2015

Operating System: OS X El Capitan Version 10.11.2

Processor: 2.2 GHz Intel Core i7

Memory: 16 GB 1600 MHz DDR3

Graphics: Intel Iris Pro 1536 MB

Hope to hear from you soon as I am itching to use this application.

-Zach (aka DJ XZACTA)

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