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sonic-cd-2011-script-decompilation's Introduction

Sonic CD 2011 Script Decompilation

A full decompilation for the scripts in Sonic CD's 2011 remake.

These scripts have been manually reverted back to what the original scripts could've looked like. This means that:

  • Function IDs have been recovered back to proper function names
  • Functions are in the proper order
  • Default aliases have been re-added where possible
  • Added editor renders and variables for (almost) every object
  • Origins/Haptic/Renderer code have all been included via the use of #platform: markers

Some portions of the code have been slightly modified for compatibility purposes.

To use these scripts in mods:

  • RSDKv3/RSDKv5U Decompilation: Extract the Scripts folder to the exe's root directory: eg [rootdir]/Scripts/.
  • Sonic Origins (Requires HedgeModManager):
    • Navigate to game's executable directory. The easy way to get to it is by clicking Open Game Directory in the Settings tab of HedgeModManager.
    • Once you're there, extract the Scripts folder into a folder named SonicCDu in the exe's root directory: eg [rootdir]/SonicCDu/Scripts/.

These scripts do NOT work with the standalone Steam release of the game.

Mods are only required to include the scripts that have been changed.

For anyone curious about how Sonic CD's scripting language works, check out the handbook (RetroScript Handbook v3.pdf) we made to help get people into using RetroScript v3. We recommend downloading the handbook as it makes it easier to navigate.

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Contributors

alriightyman avatar lavesiime avatar leonx254 avatar littleplanetcd avatar megami24 avatar rubberduckycooly avatar stxticovfl avatar theagamer554 avatar

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