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Adventure Game with 14 explorable locations
The map would allow you to see locations you traveled to and also allow you to see select memorable buildings inside cities in order for you to easily distinguish between the cities.
The National Bank class needs to be completed. The withdraw method is missing code including the outlines for each of the plans and how the bank works. Plans which need to be coded are:
Also maybe replace one of the options above with a compound interest plan or just include it in the plans.
The arrayReset method in the player class needs to be updated in order to include newly added arrays. This is an ongoing issue that irises whenever something is added. The arrayReset method makes sure the players stats, gear, items and progress do not carry over if the player chooses to play again after they have completed or lost the game.
When leveling up gear through regular battling or through training centers in select cities the experience gained is to high a value making it too easily to fully upgrade gear. This needs to be fixed by lowering the amount of experience gained through combat.
The economy needs to be edited in order for the national bank to be a viable and useful location. The price of items need to increase and the ratio of cash to gear experience needs to be greater giving less experience for the players coins.
Code the Pet class including a shop where you can buy pets when entering a pet shop location in select cities. Allow the player to choose from a variety of different pets which have different perks. Pets may include:
Perks may include what was included above and...
^ Needs to be fixed, its not clear whether the player health depending on gamemode is actually effected by battles.
Gear needs to be updated in order to show the difference between minimum upgraded gear, level 1, level 2 and so on. Different defense, attack and speed boosts need to be applied. Also perhaps add other abilities with upgraded armour and weapons. Other additions may include:
The TrainingCenter class needs to be updated in order to disallow the player from choosing to train maxed out gear thus wasting the players time and causing errors. This can probably be completed in a single method.
Going to need a lot of help on this piece and will most likely have to wait until after I learn visuals in java. I could ask for help from Roger for art and perhaps animation if he is interested. I also could ask eza about creating different sound tracks.
This would be an option once I get all the working parts running without bugs. Could allow the player to choose a name for the hero and then lay out a plot and endgame.
Need to figure out how to make the buildings/locations align in the print out statement in cities. When buildings print out locations the tab in the for loops doesnt seem to line up the second group of words.
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