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gamelib's Issues

The Objects, Assets, and Models need better flow

It's not easy to add an object. The Asset Manager doesn't handle everything and neither does the Physics Manager.

You have to add the object to the asset enumeration.
declare a model for it.
load the model.
write a class for it.
customize the physical shape inside the model
Write a creator call back in the game
Write a getor for convenience

This should be more streamlined.
If we tied them all together and said, here is an entity's enumeration value, model file name, model variable, Type, creator method (in the gobject class hopefully)
Can the asset manager keep the models by name?

The Objects, Assets, and Models need better flow

It's not easy to add an object. The Asset Manager doesn't handle everything and neither does the Physics Manager.

You have to add the object to the asset enumeration.
declare a model for it.
load the model.
write a class for it.
customize the physical shape inside the model
Write a creator call back in the game
Write a getor for convenience

This should be more streamlined.
If we tied them all together and said, here is an entity's enumeration value, model file name, model variable, Type, creator method (in the gobject class hopefully)
Can the asset manager keep the models by name?

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