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The Unity/Vuforia component of Comic-Con Museum's Virtual Museum.

License: Apache License 2.0

C# 71.27% ShaderLab 28.73%
comic-con unity vuforia augmented-reality csharp

ccm-augmented-reality's Introduction

Comic-Con Museum Augmented Reality

The Comic-Con Museum's Augmented Reality experience. Built using the Unity 3D engine and the Vuforia Augmented Reality SDK.

Getting Started

Follow these instructions to get the Unity project up and running on your system for development and testing.

Prerequisites

Download the latest version of Unity for your platform.

During installation, select Vuforia Augmented Reality Support and build support for your target platform(s).

Setup

  • Clone or download this repository.
  • Launch Unity and select Open on the Projects tab. Select the root of this repository.
  • Under the Help menu, select Vuforia > Check for Updates and install any updates to the Vuforia Engine.
  • Use the Play button in the Editor to launch the application in Unity, or select Build Settings... under the File menu to build it for your target platform.

Contributing

Please see CONTRIBUTING.md for instructions to contribute.

ccm-augmented-reality's People

Contributors

nalinranjan avatar

Stargazers

 avatar Stephen Cosco avatar ftick avatar Ben Christians avatar  avatar

Watchers

James Cloos avatar Stephen Cosco avatar ftick avatar Tyler Lovell avatar  avatar Ben Christians avatar

Forkers

kepu246

ccm-augmented-reality's Issues

Unhide the Status Bar for Android builds

We need to not run the app in fullscreen when it's embedded in the native Android app. The ability to show the Status Bar was removed in Unity. Look into implementing this in code.

Hello World with Vuforia

Have a basic setup of an environment in unity that has vuforia and a single image target working .

  • vuforia developer license
  • unity set up to use vuforia
  • single image target
  • single 3d model

Look into ground plane tracking

If the image targets are on walls, it might be better to use the ground to place 3D models.

Alternatively, rotate model prefabs so they face the right way.

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