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softrenderer-unity's Introduction

SoftRenderer-Unity

在Unity中实现光栅化渲染只是为了深入理解光栅化渲染的流程和细节,使用的算法大多没有经过优化,使用到Unity的功能:

  • CommandBuffer显示光栅化结果
  • 数学计算模型
  • 加载纹理加载
    需要注意的是:
  • Unity中的世界空间是左手坐标系,观察空间是右手坐标系
  • Unity中三角形顶点顺序为顺时针的当作正面
  • Unity中向量是行矩阵
    screenshot

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