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cashgenUE

Procedural Terrain Generator for UnrealEngine 4.15

This plugin generates heightmap-based terrain tiles in realtime, and move the tiles around to track a player pawn.

Features:

  • Multithreaded heightmap, erosion and geometry generation
  • A simple hydraulic erosion algorithm
  • Multiple tile LODs with per-LOD collision, tesselation and subdivision
  • Dithered LOD transitions (when using a suitable material instance)

It has dependencies on :

UE4RuntimeMeshComponent by Koderz, an enhanced procedural mesh component UnrealFastNoise by myself, a modular noise generation plugin

  1. Checkout UE4RuntimeMeshComponent into your engine or project plugins folder ( https://github.com/Koderz/UE4RuntimeMeshComponent )
  2. Checkout UnrealFastNoisePlugin into your engine or project plugins folder ( https://github.com/midgen/UnrealFastNoise )
  3. Checkout this repository into your engine or project plugins folder
  4. Add "CashGen", "UnrealFastNoise" to your project Build.cs (required to package project)
  5. Open the project, and add a CGTerrainManager.
  6. On the beginplay event, call the SetupTerrain method.

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