Comments (1)
+1 reason to reconsider turning those entities into pure data I guess, I was originally going to do this but changing some 'can collide' flags and their size to 0,0 solved all problems I encoutered (except this one apparently), would be nice if thaumcraft could ignore entities that have a size of 0 and no collision, or have some sort of filter system. It probably doesn't though.
To remove scents still spawned, do "/coroutil kill scent", id suggest doing "/coroutil list scent" to make sure only my scents are listed so you dont accidentally kill off any other entities that might have scent in their name
from zombieawareness.
Related Issues (20)
- Configurable Feature Request: Mobs Cannot See In The Light
- 1.20.1 please
- [1.19.2] (1.12.3) "Detected a comment that is all whitespace for config option... Please report this to the mod author."
- Tickable Entities guidelines needed for common mods
- Crash HOT 1
- Accessing LegacyRandomSource from multiple threads (Crash) 1.20.1 HOT 2
- Crash in 1.16.5 version HOT 1
- Broken AI, and Freezing Game
- Error during entity move 1.19.2 [Zombieawareness + Neruina]
- Question(s)
- Blood emits light with certain shaders
- Disabling sound alerts doesn't stop the sound alerts from occurring.
- Feature Request: Visual Indicators for sounds (and maybe other stuff too)
- Z-Fighting
- Hello i have a problem with your mod on 1.16.5
- How to configure the mod so that the zombies investigate when they hear footsteps, damage, blocks removed or placed, etc.
- Not working at all on fabric 1.20.1 HOT 3
- The Forge 1.20.1 Version Failed
- [Meta suggestion] Release on Modrinth
- Torch glitch
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