Comments (18)
Fixed in dev a while ago (just commited now though): 70cdef2
Due to some bad practices on my part I can't release this until I am finished with sandstorm release for weather2, due to some code changes in coroutil that will require me to release weather2 and zombie awareness updates at the same time.
Sorry for the delay.
from zombieawareness.
Same here in SSP while flying in creative (testing out a custom modpack). I never encountered nor can reproduce the crash without Zombie Awareness installed.
With the risk of providing disinformation I feel as if it may have something to do with mod villagers (I see too CustomNPC's mentioned above) as it seems to happen as a village appears in the distance. As for me, removing Immersive Engineering also allows me to relog but that may be just coincidence.
It has been hit and miss reproducing it in test worlds but with CoroUtil, Zombie Awareness, Immersive Engineering, Extra Utilities, Quark and AutoRegLib installed I have been able to crash several times by spawning in heaps of villagers but I have also spawned in thousands and not crashed at all.
crash-2016-11-19_14.50.16-server.txt
from zombieawareness.
After further testing it would seem to have been the villagers added by Immersive Engineering that were triggering the crash. If this turns out to be a bug on that end I will report it there.
As a workaround I added Structural Engineer, Electrician and Machinist to the blacklist in PlayerRulesAndLists.cfg which so far seems to have fixed it.
from zombieawareness.
Nope, still crashing sometimes when a village is spawned. Have now set awareness_Sound to false and haven't crashed since......
from zombieawareness.
In SSP I am able to play just fine with all mods loaded, no crash, no CPU usage issues.
In SMP (Server) environment is where I am having my problems. If I remove Custom NPC I can stop the crashing, but the CPU still runs at 100% (See #8 for more details...)
from zombieawareness.
just to let everyone know I filed this 23 days ago #8 its been in discussion :) yes its def a issue with zombie awareness its been confirmed from many tests. oh nvm i see Lanaess was the one discussing it there lol
from zombieawareness.
Can confirm this issue too.. took me a long time to find out ZA is causing this issue.
from zombieawareness.
I have been busy but finally found some time to work on Minecraft. After reading your post above Corosauce I built the latest ZombieAwareness commit 70cdef2 and the latest CoroUtil a678c96. They both compiled without issue and load fine in Minecraft Forge, but the max CPU issue is still present.
Maybe I am rushing the issue and you have not completed the fix, if that is the case I apologize and will wait patiently for the solution. I just wanted to provide this information in case you believed it was fixed.
from zombieawareness.
I'll keep an eye on it Lanaess, I am about to push the new build out (finally). Once v1.11.1 is out for testing, please provide a full log of the crash and not just a crash report log.
from zombieawareness.
I will build and try v1.11.1 when you make it available. Question, will the new build also try to address the CPU issue on servers ( #8 )?
I know it's not easy troubleshooting issues like this. I want to thank you for your time and commitment with this great mod!
from zombieawareness.
I sure hope where talking about 1.11.2 and not 1.11.1 like everyone is putting lol unless i am missing that the actual mod is 1.11.1 which then im derping....in any case just checking.
from zombieawareness.
@jprocket45 it's just the version string from the mod. The mod is still for 1.10.2
from zombieawareness.
on that case thank you and sorry about that I am hoping this processor issue does get worked out soon though it sounds like it doesn't happen all the time or to some people.... I load it up as 1 mod and it throws my server processor for a loop. I am still holding out hope! :)
from zombieawareness.
I'm hoping this issue is fixed for 1.11.1 release, extra hoping it was the cause of the high cpu usage, see #8 (comment) for more info
Let me know if the issue stopped since 1.11.1's release
from zombieawareness.
@Corosauce As discussed in #8 I have loaded the latest ZA and CoroUtil with all my mods.
Great news, they all seem to work perfectly together, one big happy family. I no longer have the crash issue stated here.
One very interesting feature of ZA with another mod I use called CustomNPC. When a NPC is made hostile to monsters and attacks one, ZA sends the zombies after it just like a player char, lol. So city guards will have a bit more work...
from zombieawareness.
Hahah, nice, love lil AI surprises like that, glad to hear its working! Closing this one off.
from zombieawareness.
I know this a bit of a necro, but I am a mod developer and I too am having this same crash (with my mod, not ZombieAwareness). I've looked through the commits that have been stated to fix this bug, but I really cant find the code that directly prevented the Entity$1 bug from happening.
Any help for a desperate modder?
from zombieawareness.
Recalling this from memory, it's not obvious in the crash reports that hide the whole story, but if you check the fml logs, you should see huge stacktraces where it looks like its stuck in a loop. There were some edge cases where sounds played in chunks that were not loaded, and I was blindly hooking those sounds and not considering seeing if the source area is even loaded before doing stuff. I fixed by either checking with world.isBlockLoaded or just added in more sanity checks.
from zombieawareness.
Related Issues (20)
- Configurable Feature Request: Mobs Cannot See In The Light
- 1.20.1 please
- [1.19.2] (1.12.3) "Detected a comment that is all whitespace for config option... Please report this to the mod author."
- Tickable Entities guidelines needed for common mods
- Crash HOT 1
- Accessing LegacyRandomSource from multiple threads (Crash) 1.20.1 HOT 2
- Crash in 1.16.5 version HOT 1
- Broken AI, and Freezing Game
- Error during entity move 1.19.2 [Zombieawareness + Neruina]
- Question(s)
- Blood emits light with certain shaders
- Disabling sound alerts doesn't stop the sound alerts from occurring.
- Feature Request: Visual Indicators for sounds (and maybe other stuff too)
- Z-Fighting
- Hello i have a problem with your mod on 1.16.5
- How to configure the mod so that the zombies investigate when they hear footsteps, damage, blocks removed or placed, etc.
- Not working at all on fabric 1.20.1 HOT 3
- The Forge 1.20.1 Version Failed
- [Meta suggestion] Release on Modrinth
- Torch glitch
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from zombieawareness.