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Corosauce avatar Corosauce commented on August 23, 2024

The default on feature of mob duplicating on surface feature only does it where other zombies already are, and does check if its dark enough.

But if you mean the default off config of "extraSpawningSurface", then yeah I've noticed some issues with that, less so if using "extraSpawningUseNaturalSpawnList" though. The feature needs to be fleshed out more, or I should explain in the config it was more of a feature for screwing around for myself than a real feature.

from zombieawareness.

Freebi85 avatar Freebi85 commented on August 23, 2024

Well, to be honest i don't know which config exaclty causes this. I can only say in large bases zombies will continue to spawn even if the entire area is illuminated. but it doesn't happen when you're in immediate proximity.

from zombieawareness.

Kamorzy avatar Kamorzy commented on August 23, 2024

Zombies constantly spawn far away during the day in my game with Features.cfg extraSpawningSurface=true.

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