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moveframework's Issues

Calibration Tool 3.2 is asking for debug runtimes

What steps will reproduce the problem?
1. Run the executable on any machine without VC++ 2010 installed

Manually providing the msvcr100d.dll to the executable results in a crash post 
Ogre Launcher.

This was on Windows 7 Ultimate 64bit that I experienced the problem.

Original issue reported on code.google.com by [email protected] on 22 Oct 2013 at 3:22

Documentation 3.2

I want to use the 3.2 framework, especially the color control, but i cant find 
any documentation as to which functions i should call... is it possible to give 
a list of functions we can call?

Original issue reported on code.google.com by [email protected] on 15 Aug 2012 at 6:21

magnetometer_calibration never reach 100%

What steps will reproduce the problem?
1. run magnetometer_calibration
2. move PS3 control
3.

What is the expected output? What do you see instead?
To get 100% some time

What version of the product are you using? On what operating system?
Ubuntu 12.04 - PSMove3.0

Please provide any additional information below.
To trick the control and reach 100% I need to put the control near a magnet

Original issue reported on code.google.com by [email protected] on 27 Sep 2013 at 7:40

HIDAPI in latest release is a debug build

Specifically, it appears that the HIDAPI.dll found in the Release directory is 
still a debug build that depends on msvcrd100d.dll. Attached is a clean Release 
build recompile of hidapi that can be directly substituted.

Original issue reported on code.google.com by [email protected] on 27 Mar 2013 at 9:40

Attachments:

Can you make a program that gets all Move's/Sharpshooter's data?

I can't use your C++/# stuff, as I'm making a program in VB6 to extract X/Y 
data from a Dreamcast emulator running Silent Scope.

Can you please make an EXE that gets all the input data, I use the sendmessage 
API to send my program's hWnd to yours, and it sends all the data back to my 
hWnd?

Obviously a suggestion/request, not a defect. It doesn't let me change it

Original issue reported on code.google.com by [email protected] on 8 May 2012 at 4:47

Calibrationtool 2.0.2 camera image frozen

Hi Darress,
I finally got the pair on my notebook but using the external BT USB adapter 
Belkin and WIN XP SP3. I used your Pairing Connecting Instructions and 
temporarily disabled the firewall. With only two attempts I got the pair. I 
still have problems with the internal BT.
I used Eye drive and your calibrationtool 2.0.2 and I have calibrated my MOVE, 
but after 3 or 4 seconds the camera image frozen and the coordinates x, y and z 
are no longer updated. The accelerometers, gyroscopes and magnetometers 
continue to be updated.
I have the wrong settings?

Thanks for your help.

Silvano.

P.S. I tried on my old PC (Win7 32 bit SP1)and I had the same problem



Original issue reported on code.google.com by [email protected] on 6 Jan 2012 at 9:23

Move button up/down subribed event does not work (c#)

What steps will reproduce the problem?
1. MoveWrapper.subscribeMoveUpdate
2. subscribed event:
void MoveKeyDownCallback(int id, int keyCode)
        {
            Console.WriteLine("KEYDOWN moveid: " + id + " keyname: " + Enum.GetName(typeof(MoveButton), keyCode));
        }
3. Run app. Press any button on move controller.

What is the expected output? What do you see instead?
The console should display text saying that a button was pressed, as it is 
stated in subscribed event, but it does not display anything.


What version of the product are you using? On what operating system?
Move Framework C# SDK 3.2, Windows 7, Visual Studio 2012

Please provide any additional information below.
4. While loop in main method, like: 
 while (true)
            {
                Thread.Sleep(50);
                bool buttonX = MoveWrapper.getButtonState(0, MoveButton.B_CROSS);
                if (buttonX)
                    Console.WriteLine();

                if (Console.KeyAvailable)
                    break;
            }
DOES recognize pressed button.

Move position variables are displayed and are changing, thus this subscribed 
event works without a problem.

Original issue reported on code.google.com by krzysztof.chrispl on 1 Dec 2012 at 4:23

pp joy

man can u make a tutorial, i can't get the buttons configured, but the axis and 
gyro, acelerometers just perfect, thank's a lot

Original issue reported on code.google.com by [email protected] on 21 May 2012 at 1:18

JoyEmu Crashes at start

I realize this project is no longer being supported but I have been unable to 
use the the JoyEmu application. Whenever I start JoyEmu it states "CreateFile 
failed with error code 2 trying to open \\.\PPJoyIOCTL1 device"
I have installed PPJoy so I'm not sure what the issue is. Any assistance or 
direction would be appreciated. Thank you for your time.


Original issue reported on code.google.com by [email protected] on 22 Oct 2013 at 6:10

Lag with getting data from the PS Eye Camera

What steps will reproduce the problem?
1. Adding mathematical operations to the code.
2. Adding too many condition statements.

What is the expected output? What do you see instead?
I expect to see the data.position.x, data.position.y and data.position.z change 
with each iteration of the moveUpdated function in the MoveObserver. Instead, I 
get the same value multiple times if I add too much data management, despite me 
waving the move controllers around in front of the Camera.


What version of the product are you using? On what operating system?
The most recent versions available from this project page on Windows 7 OS.

Please provide any additional information below.
This is in response to the following things I mistakenly posted on the requests 
page:

ME -
I am currently using two PS moves and your framework in order to control the 
cursor on the computer screen. However, there is a lot of lag caused by the 
framework not getting an updated move position from the camera. Is there a flag 
in the framework that tracks whether or not the PlayStation? eye has sent new 
data to the program? Would it be possible to get access to something like that?

DARRESS -
Because the framework uses the observer pattern, the update function will be 
called as soon as new data available. There is no need of flags, or so. If the 
camera and sensor fusion threads have the highest priority, so if your PC is 
fast enough, it should not have any lag. Or you did not use the observer 
pattern, but ask for data in a custom loop. If this is the case, it is no 
wonder it is laggy, just use the observer pattern. (Subscribe the move and 
implement the observer interface.)

I will respond here C:
It is not a PC lag issue, I have checked the system usage and the computer is 
not struggling to run this program. The problem is that the program does not 
give me new and relevant data. I have attached two files that show this 
happening. In the first file, I am simply writing the change in 
"move.position.x" to the txt file (multiplied by some constant). In the second 
file, I am doing the same thing but I have added a few lines of data management 
(specifically taking the euclidean distance that the controllers have moved). 
As you can see, the program is almost never registering a change in position.

All of this has been programmed in the MoveObserver. The tests were run with me 
waving the controllers in front of the PlayStation Eye camera.

Thank you for your help!

Original issue reported on code.google.com by [email protected] on 16 Jul 2012 at 4:22

Attachments:

ps move video

sorry for post this on issues

but i make a video playing need for speed on ps move


http://www.youtube.com/watch?v=VXXItLS0cU4

thank's to make this possible :D

Original issue reported on code.google.com by [email protected] on 21 May 2012 at 5:37

Garbage collector deletes delegates in C#

What steps will reproduce the problem?
1. play the sample project in debug mode of visual studio
2. just let it play for about 20seconds
3. it will give you an error about garbage collector.

What is the expected output? What do you see instead?
the expected output is to continue to work like it did before, the output i get 
is this error (translated from dutch by myself) 
A callback is preformed on a delegate of type MoveFramework 
CS!MoveFramework_CS.MoveWrapper+MoveUpdateCallback::Invoke, which was collected 
by the Garbage Collector. This can cause applications to crash and data to be 
damaged or lost. When delegates are passed to unmanaged code, the managed 
application should keep them untill it's guaranteed they never will be called 
again.

What version of the product are you using? On what operating system?
The latest, just over 1day old, the C# wrapper. operating system and settings 
are not the issue since it works like a charm for 20 seconds.
I'm using Visual studio 2010 Ultimate for C# and run the sample program you 
provided, uncommented the MoveUpdateCallback Writeline

Please provide any additional information below.
Will be trying some stuff out and reporting if i found something.

Original issue reported on code.google.com by [email protected] on 19 Mar 2012 at 11:25

Can't connect Win7-64 - Time Out


Hi! First thanks for the great work!!! I just tried on two computers both 
running Win7 64-bit, and I'm having some trouble connecting Move through 
Bluetooth.

The pairing went fine. At first I didn't know that I must put the CL EYE driver 
on, but once the driver is installed then it was very smooth.

Then the pairing:

computer 1: Intel 6230n BT 3.0, Windows BT stack. Move can be added, but when 
opening "Service" page, it times out before any service can be listed. It seems 
Windows BT stack takes a long time to list them.

computer 2: D-Link DBT-120C1, tried both Windows stack and official driver 
(which is actually provided by Toshiba, I heard is one of the best). The 
Windows stack won't even add the new device before time out. Toshiba stack is 
having the same problem.


also a quick question: does this framework also support Move Navigation 
controller?

ps: I just started testing PS3 Move.Me (the official way to use Move on 
computers), it tracks really well, much less lag and better accuracy than the 
few games I've played so far. Tested with two moves connected, packets were 
pulled at 60Hz. But I'm still trying to figure out how to read Navi controller 
info from it.

Thanks again!


-David Huang

Original issue reported on code.google.com by [email protected] on 23 Dec 2011 at 1:00

Unity utilisation

Hi, first thanks for this awesome job !
And I don't know if I ask in the right place, but I wanted to know if someone 
has already use your framework in Unity, or do you know how can I integrate it ?

Hope you can help me ! 

Guillaume PIERRE

Original issue reported on code.google.com by [email protected] on 14 Nov 2013 at 4:06

Cleanup Code

Hi,
I want to say (again) that you did a great work with this framework.

I'm using it from within the Unity3D engine and I have one little problem.
In Unity's editor, it seems that the 'move thread' is not destroyed when I exit 
the game. So each time I launch the game a new thread is created and there's a 
conflict.

A cleanup code would definately solve the problem :D

Best regards.

Original issue reported on code.google.com by [email protected] on 16 Feb 2012 at 2:45

Help needed

What steps will reproduce the problem?
1. Try to use the framework with the CLEyeWinFormTest (downloaded the CL Eye 
Platform SDK: http://codelaboratories.com/downloads/)
2. Ensured everything worked:
- Calibration worked (showed camera image and the calibration was successfull)
- The C# Wrapper Project works
3. Tried to merge the Wrapper into the CLEyeWinFormTest and failed.
- copied the .cs classes, copied the DLL files into bin\debug

As soon as I try to instatiate the WrapperTest and call init() on the instance, 
the app crashes with the message, that the method getOrientation() couldn't be 
found in the dll file.

I am lost as I never worked with DLL files and as I am more from the Java world 
:)

The wiki page "MoveFrameworkProjects" seems a bit out of date (namespace isn't 
"Move") so I couldn't find informations there...

Original issue reported on code.google.com by [email protected] on 11 May 2012 at 12:31

Updated version of CLEyeMulticam.dll neccesary under Windows 8 and Windows 10

If you intend to use the framework under Windows 8 or Windows 10, you will need 
the updated version of CLEyeMulticam.dll, which is part of the paid CL Eye SDK:
https://codelaboratories.com/products/eye/sdk/

Also, note that you cannot pair the controller with the default Windows 
Bluetooth stack under the newer OS. MotionInJoy sometimes work in those case.

Original issue reported on code.google.com by [email protected] on 24 Jun 2015 at 10:23

Eye tracking using single camera

What steps will reproduce the problem?

1.I have taken the code of eye tracking which is developed by using two 
camera's(eye and world) and i try it for single camera by modifying some of the 
codes.

2.I have downloaded all the library files required and also saved it in the 
working folder

3.When i run the main.py file in vizard it shows errors like,

Traceback (most recent call last):
  File "<string>", line 11, in <module>
  File "C:\Documents and Settings\admin\My Documents\Downloads\31.10.13-      python 2.7.3 for eye tracking\pupill-source code\pupil-240c3cce5412\pupil_src\capture\main.py", line 75, in <module>
    from world import world
  File "world.py", line 28, in <module>
    from glfw import *
  File "C:\Documents and Settings\admin\My Documents\Downloads\31.10.13-python 2.7.3 for eye tracking\pupill-source code\pupil-240c3cce5412\pupil_src\shared_modules\glfw\__init__.py", line 64, in <module>
    raise RuntimeError, 'GLFW library not found'
RuntimeError: GLFW library not found


What is the expected output? What do you see instead?

Initially i want to debug the errors.it would be very grateful if u give 
solutions for this problem..


What version of the product are you using? On what operating system?

windowsXP
Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 1 Nov 2013 at 5:10

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