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Render with Cairo about svgren HOT 3 CLOSED

cppfw avatar cppfw commented on July 30, 2024
Render with Cairo

from svgren.

Comments (3)

igagis avatar igagis commented on July 30, 2024

Basically, that std::vector<uint32> is the pixel data of your raster image. so, you need to draw that raster image with cairo.

To do that, you need to create a cairo image surface and the use it as source and draw with cairo_paint.
The code would look something like that:

//Let's say you have the following variables assigned correct values
cairo_t *cr; //your cairo rendering context
std::vector<std::uint32_t> pixels; //pixel data you got from svgren::render(...)
unsigned imWidth, imHeight; //raster image width and height, obtained from svgren::render(...)

//Then draw the raster image to cairo context

//create image surface and initialize it with our pixel data
cairo_surface_t *imageSurface = cairo_image_surface_create_for_data(
        reinterpret_cast<unsigned char*>(&*pixels.begin()), //pointer to pixel data
        CAIRO_FORMAT_ARGB32, //data format is ARGB
        imWidth,
        imHeight,
        imWidth * sizeof(std::uint32_t) //stride
    );

//set the new image surface as source, dstX and dstY is where you want to draw the image
cairo_set_source_surface(cr, imageSurface, dstX, dstY);

//do the actual paint with current source
cairo_paint(cr);

//remove the surface if we don't need it anymore
cairo_surface_destroy(imageSurface);

I haven't tested the code, but it should give you the basic idea.

from svgren.

smags13 avatar smags13 commented on July 30, 2024

Thank you @igagis for the code sample!

from svgren.

igagis avatar igagis commented on July 30, 2024

Hope it helps :)

from svgren.

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