cpypasta / cotw-mod-builder Goto Github PK
View Code? Open in Web Editor NEWA tool to create custom mods for COTW.
A tool to create custom mods for COTW.
I'd like to request a less intense version of Increased Level Progression that keeps the alternating point rewards structure all the way to level 60 so there's a total of 30 of each skill/perk points. I like the idea of having to make choices, but I'd like to be able to at least unlock tier 5 in both the stalker and ambusher trees (28 points total). I'd make the file and submit a PR but I can't get deca-gui to successfully unpack the game, so I can't analyze the bin myself.
Hello, I can't change the price of the variant "Fiona" from the Strecker SxS could it be an ID issue? it stay free no matter the price I put in
On the previous functions that you have on the Mod Builder, you had a function where you could add 100s of ZONES to each of the maps, it would remove the 3-4 zones max the regular vanilla game has and for some reason it was removed...I respectfully ask for you to ad back that function to the mod. Thank You
Is it still difficult to make the " albino, piebald and melanistic" Whitetail Great Ones appear in the map... Back on the 2021 version of this game I was able to shoot 12 of them on the Mexican Map. So they do exist, and they did populate for me!!. .I guess is a matter of " How to make them appear again issue..??
First of all, thank you for the great mod!
I started using your mod tool the other day, mostly because I wanted to increase render distance a bit and decrease wobble, and it works awesome :-)
Now, as for the small issue that I ran into: just now, while playing, I realized that the wildlife classes have changed back to before EW changed them.
For example: in Silver Ridge Peak, the Pronghorn in my game is now class 4 rather than 3 and the Rocky Mountain Elke is class 8 rather than 7.
It doesn't really bother me much, but figured I should let you know.
These are the modifications that I'm using:
Thank you very much for update this MOD in time,I have found a few bugs after using Version:2.0.3.Six kinds of rifles can not be used and can not see it's large picture in game's interface after modify weapon.They're:M1 Garand 3006,Ba Rifle 7mm,Ba Rifle 308,Ar15 22lr,Ar15 223 and Ar10 308.Please take a look,Thanks!
In the past I have commissioned mods to be created for " The Hunter Call of the Wild" and I am willing to do the same with you. What you can create you can share it FREELY with others .. I have paid 100s of dollars for mods and I am willing to do the same with you.
Contact me here @ : [email protected]
Hi
I know this doesn't necessarily fall in to the category of an "Issue", but I'm wanting your help please. I'm new to GitHub so I'm not sure if submitting request for help works via "Issues" or not or if there is an alternative way of contacting you for help, but this is all I could find. Sorry if it's not the correct way to use GitHub and it's "Issue".
I've watched your video. Thank you for making it. Before I try to install Mod Builder, I'm wanting to check with you that it will work with thcotw running on an external ssd.
So my path SteamLibrary\steamapps\common\theHunterCotW is on an external ssd.
Will Mod Builder detect this? If not, can I change anything to fix this? Should I install Mod Builder on the ssd, for example? In your video you say it will detect the path or something is wrong. Is there an option so I can simply change the path in Mod Builder? Your video seem to imply this isn't an option.
Do I need to move thcotw to my internal drive to get Mod Builder to work? I would prefer not to, but if necessary I would consider doing it. Would simply using the Steam option of "Move install folder" to "Move this game's content to another folder or drive" move everything from the external ssd to my internal drive?
I'm not confident / competent enough to just give it a try and see what happens, so your assistance would be greatly appreciated. I'm sure I mustn't be the only person running the game on an external ssd, so hopefully others might benefit from the advice too.
Hi Brian, I still have the issue with regards to the arrows being in storage, but not showing in the inventory. I can equip the bow, but cannot equip it with any arrows. I am still using the mod builder version before they updated the game and every other thing is still working 100% except the arrow issue. Thanks for all the effort and time you put into this for us all.
No matter what the value I put, All Males are diamonds. I tried the diamond change by it self. Nothing changed.
Using the 'Decrease Wobble' settings makes the new shotgun not shoot, but if you instead modify the steady hands skill, it works.
Modifying the magazine size of the new weapon pack's selection of weapons, however, does not cause crashes. Inconsistent results with various other old DLC items, from crashes on launch to the weapons refusing to reload.
Hey mate, it seems you have gone dark on this project which is fair enough considering the work you put in and the little to nothing in return for it. I'm just putting the idea out there in case you ever read this, I'd be happy to pay for this mod and future support of it if you were ever interested. One off donation or even a patreon sub, it's a great mod and you should be supported for the work.
Cheers.
After increasing render distance, when I fast travel to an outpost where there is a high animal population around it, my footstep sounds and noise of walking, running etc. bug and I cant hear my characters noises (e.g. footstep sounds and even whistle) anymore and the level created by movement in the game gets louder. It seems once I walk through brush the sound created sticks and doesn't decrease even when the area clears up. Also great work on mod builder it's such a game changer metaphorically and literally.
Hello, new guns just dont reload after shooting (or manualy).
First of all, thanks a lot for the mod and still updating it!
With the newest game and modbuilder updates, the modbuilder fails to build with the selected mods for me. The error it gives is as follows:
Unhandled exception in script
Failed to execute script 'modbuilder' due to unhandled exception: 'NoneType' object has no attribute 'get_files'
Traceback (most recent call last):
File "modbuilder.py", line 4, in
File "modbuilder\__main__.py", line 4, in main
File "modbuilder\gui.py", line 268, in main
AttributeError: 'NoneType' object has no attribute 'get_files'
It however seems to work with the default presets. I'll attach the mod preset I've used which gives the error.
Roopes preset.json
Hey, has anyone had any population issues with this map? I try to use the multiplier and it doesn't seem to be working. I have tried a ton of options and none seemed to have worked. I also tried this with speed/wobble decrease on and off.
Thanks!
Hi cpypasta, i am one of the many people who think Modbuilder is one of the best things since sliced bread and the work you do is brilliant. I had been using version 1.2.3 and could not fault it till the March update for the hunter call of the wild. Now that will not work but that's another story. These issues you have read about repeatedly for version 2.0.3, sorry about this but i feel i need to reiterate and expand on some the issues i am having up to now.
1- Increase speed and Decrease wobble, together or either by themselves cause reload and aiming issues for the new weapons. Also revolvers and a number of rifles.
2-Recoil management does not seem to work.
3-Move n shoot not working. It actually seems worse.
4-Locate tracks, tracking cone not responding to settings.
These are the main things i have found although reading other peoples post it seems there are other issues. I Realize this is a massive project you have undertaken and like so many others i can't thank you enough for all the good work you have done already. If you can fix the issues we seem to be having that would be fantastic. Please keep doing the good work you are doing, it will be appreciated. Good Hunting.
Thank you very much for coming up with ways to update this module. Without your module, I think my enjoyment would be at least half reduced.
After using your updated version 2.02 again, I have found some bugs:
① Reduce weapon swing amplitude → Revolver cannot reload bullets
② M1 Garand reduces weapon recoil → Equipment=M1 Garand cannot be used
③ AR.300 rifle reduces recoil → cannot reload bullets
Hey B,
Great work as usual, this mod is it's own bit of software and a quality example of coding.
Regarding the guns, I have an issue where none will reload, the animation starts to drop the gun down to reload however it glitchs back to the normal in hand position without completing the animation/reload.
They do fire without an issue except for the shotgun, I cannot aim and fire, only hip fire and even then it doesn't always work. Attached is the Mod Builder save file I'm using in game, I hope it helps. Happy to provide more info with your direction @cpypasta
v2.json
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