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gamedev_academics's Introduction

opengl

  • blinn-phong shading
  • gouraud shading
  • physics based shading
  • texture mapping
  • camera auto-circling
  • simple particle system
  • normal mapping
  • global illumination
  • ambient occlusion
  • mirror reflections
  • ssao
  • area lighting
  • 3d game of life

physics

  • angular dynamics
  • collision detection
  • collision response
  • example of intuitive control
  • character able to interact with environment

game design

  • level design

  • ui design

  • parallax

  • systems design

  • Design a level midway through an already existing IP.

  • Design a crafting system.

  • Design an RPG levelling system.

  • Design a puzzle platformer.

  • Design a combat system.

  • Design an update for the Riot honor system.

  • Design a user interface with unique constraints.

  • For an FPS

  • For a strategy game

  • Design x for a blind person.

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