- blinn-phong shading
- gouraud shading
- physics based shading
- texture mapping
- camera auto-circling
- simple particle system
- normal mapping
- global illumination
- ambient occlusion
- mirror reflections
- ssao
- area lighting
- 3d game of life
- angular dynamics
- collision detection
- collision response
- example of intuitive control
- character able to interact with environment
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level design
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ui design
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parallax
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systems design
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Design a level midway through an already existing IP.
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Design a crafting system.
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Design an RPG levelling system.
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Design a puzzle platformer.
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Design a combat system.
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Design an update for the Riot honor system.
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Design a user interface with unique constraints.
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For an FPS
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For a strategy game
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Design x for a blind person.